mirror of
https://github.com/zeldaret/tww.git
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259 lines
8.3 KiB
C++
259 lines
8.3 KiB
C++
//
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// Generated by dtk
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// Translation Unit: d_a_att.cpp
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//
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#include "d/actor/d_a_att.h"
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#include "d/d_procname.h"
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/actor/d_a_bgn.h"
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#if VERSION == VERSION_USA
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#include "weak_data_1811.h" // IWYU pragma: keep
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#endif
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static bgn_class* boss;
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static cXyz non_pos(-30000.0f, -30000.0f, -30000.0f);
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/* 000000EC-000000F4 .text daAtt_Draw__FP9att_class */
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static BOOL daAtt_Draw(att_class* i_this) {
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return TRUE;
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}
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/* 000000F4-00000140 .text boss_s_sub__FPvPv */
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static void* boss_s_sub(void* search, void*) {
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if (fopAcM_IsActor(search) && fopAcM_GetName(search) == PROC_BGN) {
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return search;
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}
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return NULL;
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}
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/* 00000140-0000052C .text daAtt_Execute__FP9att_class */
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static BOOL daAtt_Execute(att_class* i_this) {
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#if VERSION == VERSION_USA
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if (i_this->m2B5 == 101) {
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i_this->attention_info.position = i_this->eyePos = i_this->current.pos;
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fopAcM_OffStatus(i_this, 0);
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i_this->attention_info.flags = 0;
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i_this->mSph.SetC(i_this->current.pos);
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dComIfG_Ccsp()->Set(&i_this->mSph);
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}
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#endif
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if (i_this->m2B5 == 100) {
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i_this->attention_info.position = i_this->eyePos = i_this->current.pos;
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} else {
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boss = (bgn_class*)fpcM_Search(&boss_s_sub, i_this);
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if (boss == NULL) {
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return TRUE;
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}
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int r30 = i_this->m2B5;
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if (i_this->m550 != 0) {
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i_this->m550--;
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}
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if (i_this->m550 == 0 && (i_this->mCyl.ChkTgHit() || i_this->mSph.ChkTgHit())) {
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i_this->m550 = 10;
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boss->mAAA8[r30].m308--;
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if (boss->mAAA8[r30].m308 <= 0) {
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boss->mAAA8[r30].m2D0 = 1;
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boss->mAAA8[r30].m304 = 6000.0f;
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mDoAud_seStart(JA_SE_LK_W_WEP_HIT, NULL, 0x21, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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if (r30 <= 1) {
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if (boss->mAAA8[1-r30].m2D0 != 0) {
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boss->mC7B0 = 600;
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}
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}
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} else {
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boss->mAAA8[r30].m300 = 15;
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mDoAud_seStart(JA_SE_CM_BGN_D_STRING_PLINK, NULL, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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}
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}
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i_this->current.pos = boss->mC33C[r30];
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cXyz sp08 = i_this->current.pos;
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if (
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boss->m02B5 == 0
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&&
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(boss->mC748 != 0 || boss->mC74C != 0 || r30 != 7)
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&&
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(boss->mAAA8[r30].m2D0 == 0 && boss->mAAA8[r30].m2EC < 1.0f)
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) {
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i_this->attention_info.flags = fopAc_Attn_LOCKON_BATTLE_e;
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i_this->mCyl.SetR(200.0f);
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i_this->mCyl.SetC(sp08);
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sp08.y += 1000.0f;
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i_this->mSph.SetC(sp08);
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i_this->eyePos = sp08;
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i_this->attention_info.position = sp08;
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} else {
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fopAcM_OffStatus(i_this, 0);
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i_this->attention_info.flags = 0;
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i_this->mCyl.SetC(non_pos);
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i_this->mSph.SetC(non_pos);
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}
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dComIfG_Ccsp()->Set(&i_this->mCyl);
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dComIfG_Ccsp()->Set(&i_this->mSph);
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}
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return TRUE;
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}
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/* 00000568-00000570 .text daAtt_IsDelete__FP9att_class */
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static BOOL daAtt_IsDelete(att_class* i_this) {
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return TRUE;
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}
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/* 00000570-00000578 .text daAtt_Delete__FP9att_class */
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static BOOL daAtt_Delete(att_class* i_this) {
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return TRUE;
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}
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/* 00000578-00000768 .text daAtt_Create__FP10fopAc_ac_c */
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static s32 daAtt_Create(fopAc_ac_c* i_this) {
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#if VERSION == VERSION_USA
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static dCcD_SrcSph sita_sph_src = {
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// dCcD_SrcGObjInf
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{
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/* Flags */ 0,
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/* SrcObjAt Type */ 0,
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/* SrcObjAt Atp */ 0,
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/* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsPlayer_e,
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/* SrcObjTg Type */ AT_TYPE_HOOKSHOT,
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/* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e,
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/* SrcObjCo SPrm */ 0,
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/* SrcGObjAt Se */ 0,
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/* SrcGObjAt HitMark */ 0,
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/* SrcGObjAt Spl */ 0,
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/* SrcGObjAt Mtrl */ 0,
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/* SrcGObjAt SPrm */ 0,
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/* SrcGObjTg Se */ 0,
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/* SrcGObjTg HitMark */ 0,
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/* SrcGObjTg Spl */ 0,
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/* SrcGObjTg Mtrl */ 0,
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/* SrcGObjTg SPrm */ 0,
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/* SrcGObjCo SPrm */ 0,
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},
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// cM3dGSphS
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{
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/* Center */ 0.0f, 0.0f, 0.0f,
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/* Radius */ 90.0f,
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},
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};
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#endif
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static dCcD_SrcCyl cc_cyl_src = {
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// dCcD_SrcGObjInf
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{
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/* Flags */ 0,
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/* SrcObjAt Type */ 0,
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/* SrcObjAt Atp */ 0,
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/* SrcObjAt SPrm */ 0,
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/* SrcObjTg Type */ ~(AT_TYPE_WATER | AT_TYPE_UNK20000 | AT_TYPE_WIND | AT_TYPE_UNK400000 | AT_TYPE_LIGHT),
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/* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e,
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/* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsGrpAll_e,
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/* SrcGObjAt Se */ 0,
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/* SrcGObjAt HitMark */ 0,
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/* SrcGObjAt Spl */ 0,
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/* SrcGObjAt Mtrl */ 0,
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/* SrcGObjAt SPrm */ 0,
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/* SrcGObjTg Se */ 0,
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/* SrcGObjTg HitMark */ 0,
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/* SrcGObjTg Spl */ 0,
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/* SrcGObjTg Mtrl */ 0,
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/* SrcGObjTg SPrm */ 0,
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/* SrcGObjCo SPrm */ 0,
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},
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// cM3dGCylS
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{
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/* Center */ 0.0f, 0.0f, 0.0f,
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/* Radius */ 200.0f,
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/* Height */ 2000.0f,
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},
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};
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static dCcD_SrcSph bm_sph_src = {
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// dCcD_SrcGObjInf
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{
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/* Flags */ 0,
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/* SrcObjAt Type */ 0,
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/* SrcObjAt Atp */ 0,
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/* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsPlayer_e,
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/* SrcObjTg Type */ ~(AT_TYPE_WATER | AT_TYPE_UNK20000 | AT_TYPE_WIND | AT_TYPE_UNK400000 | AT_TYPE_LIGHT),
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/* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e,
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/* SrcObjCo SPrm */ 0,
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/* SrcGObjAt Se */ 0,
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/* SrcGObjAt HitMark */ 0,
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/* SrcGObjAt Spl */ 0,
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/* SrcGObjAt Mtrl */ 0,
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/* SrcGObjAt SPrm */ 0,
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/* SrcGObjTg Se */ 0,
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/* SrcGObjTg HitMark */ 0,
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/* SrcGObjTg Spl */ 0,
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/* SrcGObjTg Mtrl */ 0,
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/* SrcGObjTg SPrm */ 0,
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/* SrcGObjCo SPrm */ 0,
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},
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// cM3dGSphS
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{
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/* Center */ 0.0f, 0.0f, 0.0f,
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/* Radius */ 200.0f,
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},
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};
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att_class* a_this = (att_class*)i_this;
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fopAcM_SetupActor(i_this, att_class);
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a_this->m2B5 = fopAcM_GetParam(a_this) & 0xFF;
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a_this->attention_info.distances[fopAc_Attn_TYPE_BATTLE_e] = 4;
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#if VERSION == VERSION_USA
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if (a_this->m2B5 == 101) {
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fopAcM_OnStatus(a_this, fopAcStts_UNK10000000_e);
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a_this->mStts.Init(0xFF, 0xFF, a_this);
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a_this->mSph.Set(sita_sph_src);
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a_this->mSph.SetStts(&a_this->mStts);
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}
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#endif
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if (a_this->m2B5 < 10) {
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boss = NULL;
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a_this->mStts.Init(0xFF, 0xFF, a_this);
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a_this->mCyl.Set(cc_cyl_src);
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a_this->mCyl.SetStts(&a_this->mStts);
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a_this->mSph.Set(bm_sph_src);
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a_this->mSph.SetStts(&a_this->mStts);
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}
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return cPhs_COMPLEATE_e;
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}
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static actor_method_class l_daAtt_Method = {
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(process_method_func)daAtt_Create,
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(process_method_func)daAtt_Delete,
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(process_method_func)daAtt_Execute,
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(process_method_func)daAtt_IsDelete,
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(process_method_func)daAtt_Draw,
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};
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actor_process_profile_definition g_profile_ATT = {
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/* LayerID */ fpcLy_CURRENT_e,
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/* ListID */ 0x0008,
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/* ListPrio */ fpcPi_CURRENT_e,
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/* ProcName */ PROC_ATT,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(att_class),
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/* SizeOther */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ 0x019C,
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/* Actor SubMtd */ &l_daAtt_Method,
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/* Status */ fopAcStts_UNK40000_e,
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/* Group */ fopAc_ENEMY_e,
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/* CullType */ fopAc_CULLBOX_0_e,
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};
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