Files
tww/src/d/actor/d_a_obj_wood.cpp
T
2025-05-21 14:44:25 -04:00

82 lines
2.3 KiB
C++

//
// Generated by dtk
// Translation Unit: d_a_obj_wood.cpp
//
#include "d/actor/d_a_obj_wood.h"
#include "d/d_wood.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
cPhs_State daObjWood::Act_c::_create() {
fopAcM_SetupActor(this, Act_c);
if (dComIfGp_createWood() != NULL)
dComIfGp_getWood()->put_unit(current.pos, fopAcM_GetRoomNo(this));
return cPhs_ERROR_e;
}
bool daObjWood::Act_c::_delete() {
return true;
}
bool daObjWood::Act_c::_execute() {
mCyl.SetC(current.pos);
return true;
}
bool daObjWood::Act_c::_draw() {
return true;
}
/* 00000078-00000190 .text Create__Q29daObjWood6MethodFPv */
cPhs_State daObjWood::Method::Create(void* i_this) {
return ((Act_c*)i_this)->_create();
}
/* 00000348-00000350 .text Delete__Q29daObjWood6MethodFPv */
BOOL daObjWood::Method::Delete(void* i_this) {
return ((Act_c*)i_this)->_delete();
}
/* 00000350-00000380 .text Execute__Q29daObjWood6MethodFPv */
BOOL daObjWood::Method::Execute(void* i_this) {
return ((Act_c*)i_this)->_execute();
}
/* 00000380-00000388 .text Draw__Q29daObjWood6MethodFPv */
BOOL daObjWood::Method::Draw(void* i_this) {
return ((Act_c*)i_this)->_draw();
}
/* 00000388-00000390 .text IsDelete__Q29daObjWood6MethodFPv */
BOOL daObjWood::Method::IsDelete(void* i_this) {
return TRUE;
}
actor_method_class daObjWood::Method::Table = {
(process_method_func)daObjWood::Method::Create,
(process_method_func)daObjWood::Method::Delete,
(process_method_func)daObjWood::Method::Execute,
(process_method_func)daObjWood::Method::IsDelete,
(process_method_func)daObjWood::Method::Draw,
};
actor_process_profile_definition g_profile_Obj_Wood = {
/* LayerID */ fpcLy_CURRENT_e,
/* ListID */ 0x0007,
/* ListPrio */ fpcPi_CURRENT_e,
/* ProcName */ PROC_Obj_Wood,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daObjWood::Act_c),
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ PRIO_Obj_Wood,
/* Actor SubMtd */ &daObjWood::Method::Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
/* CullType */ fopAc_CULLBOX_0_e,
};