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49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#ifndef D_A_SALVAGE_TBOX_H
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#define D_A_SALVAGE_TBOX_H
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#include "f_op/f_op_actor.h"
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#include "d/d_particle.h"
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class daSTBox_shadowEcallBack_c : public dPa_levelEcallBack {
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public:
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void deleteCallBack() {}
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void getEmitter() {}
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void setDepth(float) {}
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void setIndirectTexData(float, float) {}
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void setPos(cXyz&) {}
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void setWaterFlatY(float) {}
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void setWaterY(float) {}
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void setup(JPABaseEmitter*, const cXyz*, const csXyz*, signed char) {}
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void getMaxWaterY(JGeometry::TVec3<float>*);
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void execute(JPABaseEmitter*);
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void draw(JPABaseEmitter*);
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};
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class daSTBox_c : public fopAc_ac_c {
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public:
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inline bool _draw();
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bool _delete();
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void CreateHeap();
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void CreateInit();
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cPhs_State _create();
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void set_mtx();
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bool _execute();
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void initWait(int);
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void initWait02(int);
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void initWaitGetItem(int);
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void initWaitDummy(int);
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void initDrop(int);
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void actWait(int);
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void actDrop(int);
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void actWait02(int);
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void actWaitGetItem(int);
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void actWaitDummy(int);
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public:
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/* Place member variables here */
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};
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#endif /* D_A_SALVAGE_TBOX_H */
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