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tww/include/d/actor/d_a_salvage_tbox.h
T
2025-03-17 22:26:56 -04:00

49 lines
1.1 KiB
C++

#ifndef D_A_SALVAGE_TBOX_H
#define D_A_SALVAGE_TBOX_H
#include "f_op/f_op_actor.h"
#include "d/d_particle.h"
class daSTBox_shadowEcallBack_c : public dPa_levelEcallBack {
public:
void deleteCallBack() {}
void getEmitter() {}
void setDepth(float) {}
void setIndirectTexData(float, float) {}
void setPos(cXyz&) {}
void setWaterFlatY(float) {}
void setWaterY(float) {}
void setup(JPABaseEmitter*, const cXyz*, const csXyz*, signed char) {}
void getMaxWaterY(JGeometry::TVec3<float>*);
void execute(JPABaseEmitter*);
void draw(JPABaseEmitter*);
};
class daSTBox_c : public fopAc_ac_c {
public:
inline bool _draw();
bool _delete();
void CreateHeap();
void CreateInit();
cPhs_State _create();
void set_mtx();
bool _execute();
void initWait(int);
void initWait02(int);
void initWaitGetItem(int);
void initWaitDummy(int);
void initDrop(int);
void actWait(int);
void actDrop(int);
void actWait02(int);
void actWaitGetItem(int);
void actWaitDummy(int);
public:
/* Place member variables here */
};
#endif /* D_A_SALVAGE_TBOX_H */