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48 lines
1015 B
C++
48 lines
1015 B
C++
#ifndef D_A_BEAM_H
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#define D_A_BEAM_H
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#include "f_op/f_op_actor.h"
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class daBeam_c : public fopAc_ac_c {
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public:
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inline cPhs_State _create();
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inline bool _delete();
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inline bool _draw();
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void beamCheck() {}
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void beamOff() {}
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void beamOn() {}
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void checkHFloorParticle() {}
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void checkSmokeParticle() {}
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void offHFloorParticle() {}
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void offSmokeParticle() {}
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void onHFloorParticle() {}
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void onSmokeParticle() {}
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void setDefaultProc(void (daBeam_c::*)()) {}
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void setEmitterOffset(float) {}
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void setPosAngle(cXyz&, csXyz&) {}
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void setSearchProc(void (daBeam_c::*)()) {}
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void set_mtx();
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void CreateHeap();
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void CreateInit();
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bool _execute();
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void checkRange(csXyz*);
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void move_search();
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void fix_search();
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void timer_change();
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void wait_proc();
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public:
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/* Place member variables here */
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};
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class daBeam_HIO_c {
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public:
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daBeam_HIO_c();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_BEAM_H */
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