Files
tww/include/d/actor/d_a_canon.h
T
2025-03-17 22:26:56 -04:00

47 lines
1.1 KiB
C++

#ifndef D_A_CANON_H
#define D_A_CANON_H
#include "f_op/f_op_actor.h"
class daCanon_c : public fopAc_ac_c {
public:
inline cPhs_State _create();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void checkProcess(void (daCanon_c::*)()) {}
void getCanonPtr() {}
void setProcess(void (daCanon_c::*)()) {}
void set_mtx();
void bul_set_mtx(cXyz*);
void getGridPos(int, int);
void getBulEndPos(short, short);
void createCheck(int, int, int);
void createTargetObj();
void breakAllObj();
void makeFireEffect(cXyz&, csXyz&, int);
void wait_proc_init();
void wait_proc();
void game_start_proc_init();
void game_start_proc();
void game_proc_init();
void game_proc();
void fire_proc_init();
void fire_proc();
void pause_proc_init();
void pause_proc();
void end_proc_init();
void end_proc();
void PadMove();
void CreateHeap();
void GameInfo2DDraw();
static daCanon_c* canon_p;
public:
/* Place member variables here */
};
#endif /* D_A_CANON_H */