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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#ifndef D_A_CANON_H
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#define D_A_CANON_H
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#include "f_op/f_op_actor.h"
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class daCanon_c : public fopAc_ac_c {
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public:
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inline cPhs_State _create();
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inline bool _delete();
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inline bool _draw();
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inline bool _execute();
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void checkProcess(void (daCanon_c::*)()) {}
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void getCanonPtr() {}
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void setProcess(void (daCanon_c::*)()) {}
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void set_mtx();
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void bul_set_mtx(cXyz*);
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void getGridPos(int, int);
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void getBulEndPos(short, short);
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void createCheck(int, int, int);
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void createTargetObj();
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void breakAllObj();
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void makeFireEffect(cXyz&, csXyz&, int);
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void wait_proc_init();
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void wait_proc();
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void game_start_proc_init();
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void game_start_proc();
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void game_proc_init();
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void game_proc();
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void fire_proc_init();
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void fire_proc();
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void pause_proc_init();
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void pause_proc();
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void end_proc_init();
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void end_proc();
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void PadMove();
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void CreateHeap();
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void GameInfo2DDraw();
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static daCanon_c* canon_p;
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public:
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/* Place member variables here */
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};
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#endif /* D_A_CANON_H */
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