Files
tww/include/d/actor/d_a_coming2.h
T
2025-03-17 22:26:56 -04:00

59 lines
1.7 KiB
C++

#ifndef D_A_COMING2_H
#define D_A_COMING2_H
#include "f_op/f_op_actor.h"
#include "d/actor/d_a_obj_barrel2.h"
namespace daComing2 {
static void get_speed(fopAc_ac_c*);
static void position_is_safety_call_back(void*, void*);
static void position_is_none_obj(cXyz*);
static void checkLineCrossXZ(cXyz*, cXyz*, cXyz*, cXyz*);
class Act_c : public fopAc_ac_c {
public:
void get_coming_point() {}
void init_coming_point() {}
void minus_coming_point1() {}
void minus_coming_point2() {}
void pluss_coming_point1() {}
void chase_ship();
void renew_scope_info();
void no_ship_obstacle(cXyz*);
void check_in_large_sea(const cXyz*);
void get_water_height(float*, const cXyz*);
void init_barrelN_info(int);
void init_barrel_info();
void init_flag_info();
void init_coming_info();
void make_coming_param(cXyz*, daObjBarrel2::Type_e*, int*, bool*);
void request_barrel_exitN(int);
void request_all_barrel_exit();
void request_all_flag_exit();
void barrel_execute(int);
void barrel_main();
void coming_clear_init();
void coming_clear_main();
void coming_wait_init();
void coming_wait_main();
void coming_setF_init();
void coming_setF_main();
void coming_checkS_init();
void coming_checkS_main();
void coming_game_init();
void coming_game_main();
void coming_process_init(short);
void coming_process_main();
cPhs_State _create();
bool _delete();
bool _execute();
bool _draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_COMING2_H */