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40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#ifndef D_A_COMING3_H
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#define D_A_COMING3_H
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#include "f_op/f_op_actor.h"
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namespace daComing3 {
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static void position_is_safety_call_back(void*, void*);
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static void position_is_none_obj(cXyz*);
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class Act_c : public fopAc_ac_c {
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public:
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void get_water_height(float*, int*, const cXyz*);
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void get_challenge_id();
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void get_limit_dist();
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void coming_start_init();
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void coming_start_main();
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void coming_game_init();
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void coming_game_main();
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void coming_wait_init();
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void coming_wait_main();
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void coming_process_init(short);
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void eff_break_tsubo();
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void coming_process_main();
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void set_mtx();
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void collision_init();
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void collision_main();
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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cPhs_State _create();
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bool _delete();
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bool _execute();
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bool _draw();
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public:
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/* Place member variables here */
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};
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};
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#endif /* D_A_COMING3_H */
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