Files
tww/include/d/actor/d_a_goal_flag.h
T
2025-03-17 22:26:56 -04:00

51 lines
1.1 KiB
C++

#ifndef D_A_GOAL_FLAG_H
#define D_A_GOAL_FLAG_H
#include "f_op/f_op_actor.h"
class daGoal_Flag_c : public fopAc_ac_c {
public:
inline cPhs_State _create();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void getRopePos(int, int) {}
void setAction(int (daGoal_Flag_c::*)()) {}
void getRacePath(unsigned char);
void RopeMove();
void CreateBuoyRaces();
void goal_check();
void flag_move();
void get_cloth_anim_factor(cXyz*, cXyz*, cXyz*, int, int);
void CreateHeap();
void getDemoAction(int);
void RaceStart();
void TimerExecute();
void RaceEnd();
public:
/* Place member variables here */
};
class daGFlag_packet_c {
public:
void changeCurrentPos() {}
void getDPos() {}
void getMtx() {}
void getNrm() {}
void getOffsetVec() {}
void getPos() {}
void getTexObjP() {}
void getToonTexObjP() {}
void setTevStr(dKy_tevstr_c*) {}
void setTexObj(unsigned char);
void setToonTexObj();
void draw();
void setBackNrm();
void setNrmVtx(cXyz*, int, int);
};
#endif /* D_A_GOAL_FLAG_H */