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51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
#ifndef D_A_GOAL_FLAG_H
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#define D_A_GOAL_FLAG_H
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#include "f_op/f_op_actor.h"
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class daGoal_Flag_c : public fopAc_ac_c {
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public:
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inline cPhs_State _create();
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inline bool _delete();
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inline bool _draw();
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inline bool _execute();
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void getRopePos(int, int) {}
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void setAction(int (daGoal_Flag_c::*)()) {}
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void getRacePath(unsigned char);
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void RopeMove();
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void CreateBuoyRaces();
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void goal_check();
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void flag_move();
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void get_cloth_anim_factor(cXyz*, cXyz*, cXyz*, int, int);
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void CreateHeap();
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void getDemoAction(int);
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void RaceStart();
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void TimerExecute();
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void RaceEnd();
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public:
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/* Place member variables here */
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};
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class daGFlag_packet_c {
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public:
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void changeCurrentPos() {}
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void getDPos() {}
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void getMtx() {}
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void getNrm() {}
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void getOffsetVec() {}
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void getPos() {}
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void getTexObjP() {}
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void getToonTexObjP() {}
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void setTevStr(dKy_tevstr_c*) {}
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void setTexObj(unsigned char);
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void setToonTexObj();
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void draw();
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void setBackNrm();
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void setNrmVtx(cXyz*, int, int);
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};
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#endif /* D_A_GOAL_FLAG_H */
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