Files
tww/include/d/actor/d_a_lod_bg.h
T
Jasper St. Pierre c99b5bdbdb d_a_lod_bg work
2024-08-03 10:40:14 -07:00

50 lines
1.4 KiB
C++

#ifndef D_A_LOD_BG_H
#define D_A_LOD_BG_H
#include "f_op/f_op_actor.h"
class J3DModelData;
class mDoDvdThd_mountXArchive_c;
class JKRArchive;
class JKRExpHeap;
class daLodbg_c : public fopAc_ac_c {
public:
daLodbg_c();
~daLodbg_c();
BOOL createHeap();
BOOL draw();
inline BOOL execute();
inline s32 getRoomNo(); // fake, debug maps are old but some inline here appears to be there
void setExecute(BOOL (daLodbg_c::*func)()) { mExecuteFunc = func; }
void deleteModelData();
BOOL loadModelData(const char*, J3DModelData*&, JKRSolidHeap*&, unsigned long&);
BOOL createModelData();
BOOL execCreateWait();
BOOL execReadWait();
BOOL execDeleteWait();
static s32 sObjectCount;
static JKRExpHeap* sLocalHeap;
static const char LodAllPath[];
public:
/* 0x290 */ BOOL (daLodbg_c::*mExecuteFunc)();
/* 0x29C */ J3DModel* mModel;
/* 0x2A0 */ J3DModel* mModel2[2];
/* 0x2A8 */ u8 mAlpha;
/* 0x2A9 */ bool mDrawModel2;
/* 0x2AA */ u8 m2AA[0x2AC - 0x2AA];
/* 0x2AC */ J3DModelData* mModelData;
/* 0x2B0 */ J3DModelData* mModelData2;
/* 0x2B4 */ mDoDvdThd_mountXArchive_c* mMountCommand;
/* 0x2B8 */ JKRArchive* mArchive;
/* 0x2BC */ u32 mDataSize;
/* 0x2C0 */ u32 mDataSize2;
/* 0x2C4 */ JKRSolidHeap* mDataHeap;
/* 0x2C8 */ JKRSolidHeap* mDataHeap2;
};
#endif /* D_A_LOD_BG_H */