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113 lines
2.6 KiB
C++
113 lines
2.6 KiB
C++
#ifndef D_A_NPC_AJ1_H
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#define D_A_NPC_AJ1_H
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#include "f_op/f_op_actor.h"
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class J3DNode;
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class JPABaseEmitter;
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class daNpc_Aj1_c : public fopAc_ac_c {
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public:
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struct anm_prm_c {
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};
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void _nodeCB_Head(J3DNode*, J3DModel*);
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void _nodeCB_BackBone(J3DNode*, J3DModel*);
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void _XyCheckCB(int);
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void init_AJ1_0();
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void init_AJ1_1();
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void init_AJ1_2();
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void createInit();
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void play_animation();
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void ctrl_WAITanm();
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void ctrl_TIREanm();
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void setMtx(bool);
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void bckResID(int);
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void btpResID(int);
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void init_texPttrnAnm(signed char, bool);
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void play_texPttrnAnm();
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void setAnm_anm(anm_prm_c*);
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void setAnm_NUM(int, int);
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void setAnm();
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void chngAnmTag();
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void ctrlAnmTag();
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void chngAnmAtr(unsigned char);
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void ctrlAnmAtr();
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void setAnm_ATR();
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void anmAtr(unsigned short);
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void next_msgStatus(unsigned long*);
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void getMsg_AJ1_0();
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void getMsg_AJ1_1();
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void getMsg_AJ1_2();
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void getMsg();
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void eventOrder();
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void checkOrder();
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void chk_talk();
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void chk_parts_notMov();
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void lookBack();
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void chkAttention();
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void setAttention(bool);
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void decideType(int);
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void cut_init_AJ1_TLK();
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void cut_move_AJ1_TLK();
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void cut_init_INI_ANGRY();
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void cut_move_INI_ANGRY();
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void cut_init_VIVRATE();
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void cut_move_VIVRATE();
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void cut_init_JMP();
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void cut_move_JMP();
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void cut_init_SPPRISE();
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void cut_move_SPPRISE();
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void cut_init_LOK();
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void cut_move_LOK();
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void cut_init_DAN();
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void cut_move_DAN();
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void cut_init_INVIT();
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void cut_move_INVIT();
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void privateCut(int);
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void endEvent();
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void isEventEntry();
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void event_proc(int);
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void set_pa_pun();
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void set_pa_aka();
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void set_pa_don();
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void set_pa_smk();
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void flw_pa_pun();
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void flw_pa_aka();
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void del_pa_aka();
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void del_pa(JPABaseEmitter**);
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void setSmoke();
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void set_action(int (daNpc_Aj1_c::*)(void*), void*);
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void setStt(signed char);
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void chk_areaIN(float, short, cXyz);
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void FARwai();
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void call_1();
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void wait_1();
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void talk_1();
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void wait_action1(void*);
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void wait_action2(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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cPhs_State _create();
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void bodyCreateHeap();
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void itemCreateHeap();
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void CreateHeap();
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public:
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/* Place member variables here */
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};
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class daNpc_Aj1_HIO_c {
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public:
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daNpc_Aj1_HIO_c();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_NPC_AJ1_H */
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