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91 lines
2.1 KiB
C++
91 lines
2.1 KiB
C++
#ifndef D_A_NPC_DS1_H
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#define D_A_NPC_DS1_H
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#include "f_op/f_op_actor.h"
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#include "d/d_shop.h"
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class daNpc_Ds1_c : public fopAc_ac_c {
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public:
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void checkAction(int (daNpc_Ds1_c::*)(void*)) {}
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void getBackboneJntNum() {}
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void getBackbone_x() {}
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void getBackbone_y() {}
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void getHeadJntNum() {}
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void getHead_x() {}
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void getHead_y() {}
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void incAttnSetCount() {}
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void setAction(int (daNpc_Ds1_c::*)(void*), void*) {}
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void setAttentionBasePos(cXyz) {}
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void setEyePos(cXyz) {}
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void XyEventCB(int);
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void initTexPatternAnm(bool);
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void playTexPatternAnm();
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void setAnm(signed char, float);
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void setTexAnm(signed char);
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void setAnmFromMsgTag();
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void chkAttention(cXyz, short);
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void eventOrder();
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void checkOrder();
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void next_msgStatus(unsigned long*);
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void getMsg();
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void setCollision();
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void talkInit();
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void normal_talk();
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void shop_talk();
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void talk();
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void CreateInit();
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void setAttention(bool);
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void lookBack();
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void wait01();
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void talk01();
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void getdemo_action(void*);
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void privateCut();
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void evn_setAnm_init(int);
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void evn_Anm();
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void evn_talk_init(int);
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void evn_continue_talk_init(int);
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void evn_talk();
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void evn_jnt_lock_init(int);
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void evn_player_hide_init(int);
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void evn_head_swing_init(int);
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void evn_ItemModel_init(int);
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void evn_move_pos_init(int);
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void evn_move_pos();
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void evn_init_pos_init(int);
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void event_action(void*);
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void wait_action(void*);
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void dummy_action(void*);
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void RoomEffectSet();
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void RoomEffectDelete();
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bool _draw();
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bool _execute();
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bool _delete();
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cPhs_State _create();
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void CreateHeap();
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public:
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/* 0x290 */ u8 m290[0x83C - 0x290];
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/* 0x83C */ ShopItems_c mShopItems;
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/* 0x880 */ ShopCursor_c* mpShopCursor;
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/* 0x884 */ u8 m884[0x8A0 - 0x884];
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};
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class daNpc_Ds1_childHIO_c {
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public:
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daNpc_Ds1_childHIO_c();
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public:
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/* Place member variables here */
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};
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class daNpc_Ds1_HIO_c {
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public:
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daNpc_Ds1_HIO_c();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_NPC_DS1_H */
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