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90 lines
2.0 KiB
C++
90 lines
2.0 KiB
C++
#ifndef D_A_NPC_GP1_H
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#define D_A_NPC_GP1_H
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#include "f_op/f_op_actor.h"
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class J3DNode;
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class daNpc_Gp1_c : public fopAc_ac_c {
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public:
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struct anm_prm_c {
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};
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void nodeGp1Control(J3DNode*, J3DModel*);
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void init_GP1_0();
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void createInit();
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void setMtx(bool);
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void anmNum_toResID(int);
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void btpNum_toResID(int);
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void setBtp(bool, int);
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void iniTexPttrnAnm(bool);
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void plyTexPttrnAnm();
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void setAnm_tex(signed char);
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void setAnm_anm(anm_prm_c*);
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void setAnm_NUM(int, int);
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void setAnm();
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void chg_anmTag();
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void control_anmTag();
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void chg_anmAtr(unsigned char);
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void control_anmAtr();
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void setAnm_ATR(int);
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void anmAtr(unsigned short);
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void eventOrder();
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void checkOrder();
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void chk_talk();
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void chk_partsNotMove();
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void chk_forceTlkArea();
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void lookBack();
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void next_msgStatus(unsigned long*);
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void getMsg_GP1_0();
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void getMsg();
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void chkAttention();
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void setAttention(bool);
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void searchByID(fpc_ProcID);
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void partner_srch_sub(void* (*)(void*, void*));
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void partner_srch();
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void ctrl_WAITanm();
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void gp_movPass();
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void gp_clcMovSpd();
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void gp_nMove();
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void create_rupee();
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void charDecide(int);
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void eInit_INI_KAERE_KAERE_();
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void eInit_END_KAERE_KAERE_();
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void event_actionInit(int);
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void event_action();
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void privateCut(int);
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void endEvent();
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void isEventEntry();
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void event_proc(int);
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void set_action(int (daNpc_Gp1_c::*)(void*), void*);
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void setStt(signed char);
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void wait_1();
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void talk_1();
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void walk_1();
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void hair_1();
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void wait_2();
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void wait_action1(void*);
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void demo();
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bool _draw();
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bool _execute();
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bool _delete();
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cPhs_State _create();
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void create_Anm();
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void CreateHeap();
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public:
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/* Place member variables here */
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};
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class daNpc_Gp1_HIO_c {
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public:
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daNpc_Gp1_HIO_c();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_NPC_GP1_H */
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