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tww/include/d/actor/d_a_npc_jb1.h
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2025-03-17 22:26:56 -04:00

82 lines
2.0 KiB
C++

#ifndef D_A_NPC_JB1_H
#define D_A_NPC_JB1_H
#include "f_op/f_op_actor.h"
#include "m_Do/m_Do_ext.h"
#include "SSystem/SComponent/c_phase.h"
class daNpc_Jb1_c : public fopAc_ac_c {
public:
struct anm_prm_c {
};
typedef BOOL (daNpc_Jb1_c::*ActionFunc)(void*);
void init_JB1_0();
void createInit();
void setMtx();
void playBrkAnm(J3DAnmTevRegKey*, short*);
void anmNum_toResID(int);
void setAnm_anm(anm_prm_c*);
void setAnm();
void chg_anmTag();
void control_anmTag();
void chg_anmAtr(unsigned char);
void control_anmAtr();
void setAnm_ATR();
void anmAtr(unsigned short);
void eventOrder();
void checkOrder();
void next_msgStatus(unsigned long*);
void getMsg_JB1_0();
void getMsg();
void chkAttention();
void setAttention();
void charDecide(int);
void event_actionInit(int);
void event_action();
void privateCut(int);
void isEventEntry();
void event_proc(int);
void set_action(int (daNpc_Jb1_c::*)(void*), void*);
void setStt(signed char);
void wait_1();
void wait_action1(void*);
void demo();
bool _draw();
bool _execute();
bool _delete();
cPhs_State _create();
void create_Anm();
void create_lgt();
void CreateHeap();
public:
/* 0x6C4 */ request_of_phase_process_class mReqPhaseProc;
/* 0x6CC */ s8 mCaseJointIndex;
/* 0x6CD */ u8 m6CD[0x818 - 0x6CD];
/* 0x818 */ J3DAnmTevRegKey* mLampBrkAnim;
/* 0x81C */ mDoExt_brkAnm mBrkAnimator;
/* 0x834 */ u8 m834[0x838 - 0x834];
/* 0x838 */ J3DModelData* mpModelData;
/* 0x83C */ u8 m83C[0x848 - 0x83C];
/* 0x848 */ J3DAnmTevRegKey* mCurrentBrkAnim;
/* 0x84C */ u8 m84C[0x85C - 0x84C];
/* 0x85C */ ActionFunc mCurStateFunc;
/* 0x868 */ u8 m868[0x8E0 - 0x868];
/* 0x8E0 */ cXyz mCurrentPos;
/* 0x8EC */ csXyz mCurrentRot;
/* 0x8F2 */ u8 m8F2[0x924 - 0x8F2];
};
class daNpc_Jb1_HIO_c {
public:
daNpc_Jb1_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_JB1_H */