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82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
#ifndef D_A_NPC_JB1_H
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#define D_A_NPC_JB1_H
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#include "f_op/f_op_actor.h"
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#include "m_Do/m_Do_ext.h"
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#include "SSystem/SComponent/c_phase.h"
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class daNpc_Jb1_c : public fopAc_ac_c {
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public:
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struct anm_prm_c {
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};
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typedef BOOL (daNpc_Jb1_c::*ActionFunc)(void*);
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void init_JB1_0();
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void createInit();
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void setMtx();
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void playBrkAnm(J3DAnmTevRegKey*, short*);
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void anmNum_toResID(int);
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void setAnm_anm(anm_prm_c*);
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void setAnm();
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void chg_anmTag();
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void control_anmTag();
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void chg_anmAtr(unsigned char);
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void control_anmAtr();
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void setAnm_ATR();
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void anmAtr(unsigned short);
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void eventOrder();
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void checkOrder();
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void next_msgStatus(unsigned long*);
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void getMsg_JB1_0();
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void getMsg();
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void chkAttention();
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void setAttention();
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void charDecide(int);
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void event_actionInit(int);
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void event_action();
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void privateCut(int);
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void isEventEntry();
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void event_proc(int);
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void set_action(int (daNpc_Jb1_c::*)(void*), void*);
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void setStt(signed char);
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void wait_1();
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void wait_action1(void*);
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void demo();
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bool _draw();
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bool _execute();
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bool _delete();
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cPhs_State _create();
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void create_Anm();
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void create_lgt();
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void CreateHeap();
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public:
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/* 0x6C4 */ request_of_phase_process_class mReqPhaseProc;
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/* 0x6CC */ s8 mCaseJointIndex;
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/* 0x6CD */ u8 m6CD[0x818 - 0x6CD];
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/* 0x818 */ J3DAnmTevRegKey* mLampBrkAnim;
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/* 0x81C */ mDoExt_brkAnm mBrkAnimator;
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/* 0x834 */ u8 m834[0x838 - 0x834];
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/* 0x838 */ J3DModelData* mpModelData;
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/* 0x83C */ u8 m83C[0x848 - 0x83C];
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/* 0x848 */ J3DAnmTevRegKey* mCurrentBrkAnim;
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/* 0x84C */ u8 m84C[0x85C - 0x84C];
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/* 0x85C */ ActionFunc mCurStateFunc;
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/* 0x868 */ u8 m868[0x8E0 - 0x868];
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/* 0x8E0 */ cXyz mCurrentPos;
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/* 0x8EC */ csXyz mCurrentRot;
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/* 0x8F2 */ u8 m8F2[0x924 - 0x8F2];
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};
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class daNpc_Jb1_HIO_c {
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public:
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daNpc_Jb1_HIO_c();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_NPC_JB1_H */
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