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66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
#ifndef D_A_NPC_KG2_H
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#define D_A_NPC_KG2_H
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#include "f_op/f_op_actor.h"
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class daNpc_Kg2_c : public fopAc_ac_c {
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public:
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void getAttentionBasePos() {}
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void getEyePos() {}
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void seStart(u32) {}
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void setAction(int (daNpc_Kg2_c::*)(void*), void*) {}
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void setCanonGameResult(u8) {}
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void set_mtx();
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void initTexPatternAnm(bool);
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void playTexPatternAnm();
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void setAnm(s8, f32);
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void subAnm();
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void chkAttention(cXyz, s16);
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void eventOrder();
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void checkOrder();
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void getMsg();
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void next_msgStatus(u32*);
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void anmAtr(u16);
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void setAttention();
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void lookBack();
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void CreateHeap();
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void CreateInit();
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void wait01();
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void talk01();
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void evn_setAnm_init(int);
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void evn_setAnm();
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void evn_jnt_lock_init(int);
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void evn_talk_init(int);
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void evn_talk();
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void evn_createItem_init(int);
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void privateCut();
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void processMove();
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void wait_action(void*);
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void event_wait_action(void*);
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cPhs_State _create();
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bool _delete();
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bool _execute();
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bool _draw();
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static void init() {
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canon_game_result = 0;
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}
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static s8 canon_game_result;
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static daNpc_Kg2_c* l_kg2_pointer;
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public:
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/* Place member variables here */
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};
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class daNpc_Kg2_HIO_c {
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public:
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daNpc_Kg2_HIO_c();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_NPC_KG2_H */
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