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93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
#ifndef D_A_NPC_KM1_H
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#define D_A_NPC_KM1_H
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#include "f_op/f_op_actor.h"
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class daNpc_Km1_c : public fopAc_ac_c {
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public:
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struct anm_prm_c {
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};
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void getAttPos() {}
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void getBackboneJntNum() {}
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void getBackbone_x() {}
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void getBackbone_y() {}
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void getEyePos() {}
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void getHeadJntNum() {}
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void getHead_x() {}
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void getHead_y() {}
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void createInit();
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void setMtx();
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void anmResID(int, int*, int*);
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void BtpNum2ResID(int, int*);
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void setAnm_tex(signed char);
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void init_btp(bool, int);
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void initTexPatternAnm(bool);
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void playTexPatternAnm();
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void setAnm_anm(anm_prm_c*);
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void setAnm();
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void chngAnmTag();
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void ctrlAnmTag();
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void chngAnmAtr(unsigned char);
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void ctrlAnmAtr();
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void setAnm_ATR(int);
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void anmAtr(unsigned short);
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void setStt(signed char);
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void next_msgStatus(unsigned long*);
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void getMsg();
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void eventOrder();
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void checkOrder();
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void lookBack();
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void chkAttention();
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void setAttention();
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void decideType(int);
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void event_actionInit(int);
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void event_action();
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void privateCut();
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void endEvent();
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void event_proc();
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void set_action(int (daNpc_Km1_c::*)(void*), void*);
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void wait01();
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void talk01();
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void wait_action1(void*);
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void demo();
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bool _draw();
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bool _execute();
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bool _delete();
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cPhs_State _create();
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void CreateHeap();
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public:
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/* 0x6C4 */ u8 m6C4[0x6CC - 0x6C4];
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/* 0x6CC */ u8 mHeadJntIdx;
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/* 0x6CD */ u8 mBackBoneJntIdx;
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/* 0x6CE */ u8 m6CE[0x6F4 - 0x6CE];
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/* 0x6F4 */ int (daNpc_Km1_c::*m6F4)();
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/* 0x700 */ u8 m700[0x76C - 0x700];
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/* 0x76C */ csXyz m76C;
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/* 0x772 */ u8 m772[0x774 - 0x772];
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/* 0x774 */ cXyz m774;
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/* 0x780 */ cXyz m780;
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/* 0x78C */ cXyz m78C;
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/* 0x798 */ cXyz m798;
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/* 0x7A4 */ u8 m7A4[0x7B0 - 0x7A4];
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/* 0x7B0 */ s16 m7B0;
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/* 0x7B2 */ u8 m7B2[0x7B8 - 0x7B2];
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/* 0x7B8 */ u8 m7B8;
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/* 0x7B9 */ u8 m7B9[0x7C7 - 0x7B9];
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/* 0x7C7 */ u8 m7C7;
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/* 0x7C8 */ u8 m7C8[0x7D8 - 0x7C8];
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};
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class daNpc_Km1_HIO_c {
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public:
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daNpc_Km1_HIO_c();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_NPC_KM1_H */
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