Files
tww/include/d/actor/d_a_npc_ko1.h
T
2025-03-17 22:26:56 -04:00

161 lines
3.8 KiB
C++

#ifndef D_A_NPC_KO1_H
#define D_A_NPC_KO1_H
#include "f_op/f_op_actor.h"
class J3DNode;
class daNpc_Ko1_c : public fopAc_ac_c {
public:
struct anm_prm_c {
};
void nodeHedControl(J3DNode*, J3DModel*);
void nodeBlnControl(J3DNode*, J3DModel*);
void nodeKo1Control(J3DNode*, J3DModel*);
void init_HNA_0();
void init_HNA_1();
void init_HNA_2();
void init_HNA_3();
void init_HNA_4();
void init_BOU_0();
void init_BOU_1();
void init_BOU_2();
void init_BOU_3();
void createInit();
void setMtx(bool);
void anmNum_toResID(int);
void headAnmNum_toResID(int);
void balloon_anmNum_toResID(int);
void btpNum_toResID(int);
void setBtp(bool, int);
void iniTexPttrnAnm(bool);
void plyTexPttrnAnm();
void setAnm_tex(signed char);
void setAnm_anm(anm_prm_c*);
void set_balloonAnm_anm(anm_prm_c*);
void set_balloonAnm_NUM(int);
void setAnm_NUM(int, int);
void setAnm();
void setPlaySpd(float);
void chg_anmTag();
void control_anmTag();
void chg_anmAtr(unsigned char);
void control_anmAtr();
void setAnm_ATR(int);
void anmAtr(unsigned short);
void eventOrder();
void checkOrder();
void chk_talk();
void chk_manzai_1();
void chk_partsNotMove();
void lookBack();
void next_msgStatus(unsigned long*);
void getMsg_HNA_0();
void getMsg_HNA_1();
void getMsg_HNA_2();
void getMsg_HNA_3();
void getMsg_BOU_0();
void getMsg_BOU_1();
void bitCount(unsigned char);
void getMsg_BOU_2();
void getMsg();
void chkAttention();
void setAttention(bool);
void searchByID(fpc_ProcID);
void partner_srch_sub(void* (*)(void*, void*));
void partner_srch();
void check_landOn();
void ko_setPthPos();
void set_tgtPos(cXyz);
void ko_movPass();
void ko_clcMovSpd();
void ko_clcSwmSpd();
void ko_nMove();
void chk_routeAngle(cXyz&, short*);
void routeWallCheck(cXyz&, cXyz&, short*);
void chk_ForwardGroundY(short);
void chk_wallJump(short);
void routeCheck(float, short*);
void chk_start_swim();
void get_crsActorID();
void chk_areaIn(float, cXyz);
void setPrtcl_Hamon(float, float);
void setPrtcl_HanaPachi();
void charDecide(int);
void event_actionInit(int);
void event_action();
void privateCut(int);
void endEvent();
void isEventEntry();
void event_proc(int);
void set_action(int (daNpc_Ko1_c::*)(void*), void*);
void clrSpd();
void setStt(signed char);
void wait_1();
void wait_2();
void wait_3();
void wait_4();
void wait_5(signed char);
void wait_6();
void wait_7();
void wait_9();
void wait_a();
void walk_1();
void walk_2(signed char, signed char);
void walk_3();
void swim_1();
void swim_2();
void attk_1();
void attk_2(signed char, signed char);
void attk_3();
void down_1(signed char);
void talk_1();
void talk_2();
void manzai();
void neru_1();
void neru_2();
void hana_action1(void*);
void hana_action2(void*);
void hana_action3(void*);
void hana_action4(void*);
void hana_action5(void*);
void wait_action1(void*);
void wait_action2(void*);
void wait_action3(void*);
void wait_action4(void*);
void demo();
void shadowDraw();
bool _draw();
bool _execute();
bool _delete();
cPhs_State _create();
void create_Anm();
void create_hed_Anm();
void create_bln_Anm();
void create_itm_Mdl();
void CreateHeap();
public:
/* 0x6C4 */ u8 m6C4[0x8AC - 0x6C4];
};
class daNpc_Ko1_childHIO_c {
public:
daNpc_Ko1_childHIO_c();
public:
/* Place member variables here */
};
class daNpc_Ko1_HIO_c {
public:
daNpc_Ko1_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_KO1_H */