Files
tww/include/d/actor/d_a_npc_ls1.h
T
2025-03-17 22:26:56 -04:00

129 lines
3.1 KiB
C++

#ifndef D_A_NPC_LS1_H
#define D_A_NPC_LS1_H
#include "f_op/f_op_actor.h"
class J3DMaterial;
class J3DNode;
class daNpc_Ls1_matAnm_c {
public:
daNpc_Ls1_matAnm_c();
void clrMoveFlag() {}
void getNowOffsetX() {}
void getNowOffsetY() {}
void setMoveFlag() {}
void calc(J3DMaterial*) const;
public:
/* Place member variables here */
};
class daNpc_Ls1_c : public fopAc_ac_c {
public:
struct anm_prm_c {
};
void _nodeCB_Head(J3DNode*, J3DModel*);
void _nodeCB_BackBone(J3DNode*, J3DModel*);
void _nodeCB_Hand_L(J3DNode*, J3DModel*);
void _nodeCB_Hand_R(J3DNode*, J3DModel*);
void _Ls_hand_nodeCB_Hand_L(J3DNode*, J3DModel*);
void _Ls_hand_nodeCB_Hand_R(J3DNode*, J3DModel*);
void init_LS1_0();
void init_LS1_1();
void init_LS1_2();
void init_LS1_3();
void init_LS1_4();
void createInit();
void play_animation();
void setMtx(bool);
void bckResID(int);
void btpResID(int);
void btkResID(int);
void setBtp(signed char, bool);
void setMat();
void setBtk(signed char, bool);
void init_texPttrnAnm(signed char, bool);
void play_btp_anm();
void eye_ctrl();
void play_btk_anm();
void setAnm_anm(daNpc_Ls1_c::anm_prm_c*);
void setAnm_NUM(int, int);
void setAnm();
void chngAnmTag();
void ctrlAnmTag();
void chngAnmAtr(unsigned char);
void ctrlAnmAtr();
void setAnm_ATR(int);
void anmAtr(unsigned short);
void next_msgStatus(unsigned long*);
void getMsg_LS1_0();
void getMsg_LS1_3();
void getMsg();
void eventOrder();
void checkOrder();
void chk_talk();
void chk_parts_notMov();
void searchByID(fpc_ProcID, int*);
void partner_search_sub(void* (*)(void*, void*));
void partner_search();
void setEyeCtrl();
void clrEyeCtrl();
void lookBack();
void chkAttention();
void setAttention(bool);
void decideType(int);
void cut_init_LOK_PLYER(int);
void cut_move_LOK_PLYER();
void cut_init_PLYER_MOV(int);
void cut_move_PLYER_MOV();
void cut_init_WAI(int);
void cut_move_WAI();
void cut_init_ANM_CHG(int);
void cut_move_ANM_CHG();
void privateCut(int);
void endEvent();
void isEventEntry();
void event_proc(int);
void set_action(int (daNpc_Ls1_c::*)(void*), void*);
void setStt(signed char);
void chk_areaIN(float, float, short, cXyz);
void get_playerEvnPos(int);
void chkTelescope_sph(cXyz, float, float);
void chkTelescope(cXyz, float, float);
void telescope_proc();
void wait_1();
void wait_2();
void wait_3();
void wait_4();
void talk_1();
void wait_action1(void*);
void demo_action1(void*);
void demo();
void shadowDraw();
bool _draw();
bool _execute();
bool _delete();
cPhs_State _create();
void bodyCreateHeap();
void handCreateHeap();
void itemCreateHeap();
void CreateHeap();
public:
/* Place member variables here */
};
class daNpc_Ls1_HIO_c {
public:
daNpc_Ls1_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_LS1_H */