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75 lines
1.6 KiB
C++
75 lines
1.6 KiB
C++
#ifndef D_A_NPC_PM1_H
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#define D_A_NPC_PM1_H
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#include "f_op/f_op_actor.h"
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class daNpc_Pm1_c : public fopAc_ac_c {
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public:
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struct anm_prm_c {
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};
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void getAttPos() {}
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void getBackboneJntNum() {}
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void getBackbone_x() {}
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void getBackbone_y() {}
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void getEyePos() {}
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void getHeadJntNum() {}
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void getHead_x() {}
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void getHead_y() {}
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void createInit();
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void setMtx();
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void anmResID(int, int*, int*);
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void BtpNum2ResID(int, int*);
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void setAnm_tex(signed char);
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void init_btp(bool, int);
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void initTexPatternAnm(bool);
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void playTexPatternAnm();
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void setAnm_anm(anm_prm_c*);
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void setAnm();
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void chngAnmTag();
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void ctrlAnmTag();
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void chngAnmAtr(unsigned char);
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void ctrlAnmAtr();
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void setAnm_ATR(int);
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void anmAtr(unsigned short);
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void setStt(signed char);
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void next_msgStatus(unsigned long*);
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void getMsg();
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void eventOrder();
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void checkOrder();
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void lookBack();
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void chkAttention();
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void setAttention();
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void decideType(int);
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void event_actionInit(int);
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void event_action();
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void privateCut();
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void endEvent();
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void event_proc();
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void set_action(int (daNpc_Pm1_c::*)(void*), void*);
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void wait01();
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void talk01();
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void wait_action1(void*);
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void demo();
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bool _draw();
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bool _execute();
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bool _delete();
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cPhs_State _create();
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void CreateHeap();
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public:
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/* Place member variables here */
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};
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class daNpc_Pm1_HIO_c {
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public:
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daNpc_Pm1_HIO_c();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_NPC_PM1_H */
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