Files
tww/include/d/actor/d_a_npc_pm1.h
T
2025-03-17 22:26:56 -04:00

75 lines
1.6 KiB
C++

#ifndef D_A_NPC_PM1_H
#define D_A_NPC_PM1_H
#include "f_op/f_op_actor.h"
class daNpc_Pm1_c : public fopAc_ac_c {
public:
struct anm_prm_c {
};
void getAttPos() {}
void getBackboneJntNum() {}
void getBackbone_x() {}
void getBackbone_y() {}
void getEyePos() {}
void getHeadJntNum() {}
void getHead_x() {}
void getHead_y() {}
void createInit();
void setMtx();
void anmResID(int, int*, int*);
void BtpNum2ResID(int, int*);
void setAnm_tex(signed char);
void init_btp(bool, int);
void initTexPatternAnm(bool);
void playTexPatternAnm();
void setAnm_anm(anm_prm_c*);
void setAnm();
void chngAnmTag();
void ctrlAnmTag();
void chngAnmAtr(unsigned char);
void ctrlAnmAtr();
void setAnm_ATR(int);
void anmAtr(unsigned short);
void setStt(signed char);
void next_msgStatus(unsigned long*);
void getMsg();
void eventOrder();
void checkOrder();
void lookBack();
void chkAttention();
void setAttention();
void decideType(int);
void event_actionInit(int);
void event_action();
void privateCut();
void endEvent();
void event_proc();
void set_action(int (daNpc_Pm1_c::*)(void*), void*);
void wait01();
void talk01();
void wait_action1(void*);
void demo();
bool _draw();
bool _execute();
bool _delete();
cPhs_State _create();
void CreateHeap();
public:
/* Place member variables here */
};
class daNpc_Pm1_HIO_c {
public:
daNpc_Pm1_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_PM1_H */