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84 lines
1.9 KiB
C++
84 lines
1.9 KiB
C++
#ifndef D_A_NPC_TT_H
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#define D_A_NPC_TT_H
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#include "f_op/f_op_actor.h"
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struct tt_ke_s {
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void ke_control(float);
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void ke_pos_set(cXyz*);
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};
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class daNpc_Tt_c : public fopAc_ac_c {
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public:
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void ChkOrder(unsigned char) {}
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void ClrOrder() {}
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void SetOrder(unsigned char) {}
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void chkEvFlag(unsigned short) {}
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void chkFlag(unsigned short) {}
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void clrEvFlag(unsigned short) {}
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void clrFlag(unsigned short) {}
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void getBackboneJntNum() {}
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void getBackbone_x() {}
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void getBackbone_y() {}
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void getHeadJntNum() {}
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void getHead_x() {}
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void getHead_y() {}
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void incAttnSetCount() {}
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void setAction(int (daNpc_Tt_c::*)(void*), void*) {}
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void setAttentionBasePos(cXyz) {}
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void setEvFlag(unsigned short) {}
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void setEyePos(cXyz) {}
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void setFlag(unsigned short) {}
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void XyCheckCB(int);
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void setAnmStatus();
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void eventOrder();
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void checkOrder();
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void next_msgStatus(unsigned long*);
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void getMsg();
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void setCollision();
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void talkInit();
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void msgAnm();
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void msgPushButton();
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void msgContinue();
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void talk();
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void demoInitChange();
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void demoProcTact1();
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void demoInitPatten();
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void demoProcPatten();
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void demoInitSpeak();
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void demoProcSpeak();
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void demoInitWait();
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void demoProcWait();
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void demoInitCom();
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void demoProcCom();
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void getNowEventAction();
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void demoProc();
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void init();
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void setAttention(bool);
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void lookBack();
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void wait01();
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void talk01();
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void tact00();
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void wait_action(void*);
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void set_ke_root(int, int, int);
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void ke_execute();
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bool _draw();
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bool _execute();
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bool _delete();
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cPhs_State _create();
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void CreateHeap();
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void initTexPatternAnm(bool);
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void playTexPatternAnm();
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void setAnm(int);
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void danceInit(int);
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void danceProc();
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void danceNext();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_NPC_TT_H */
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