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tww/include/d/actor/d_a_obj_Yboil.h
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2025-03-17 22:26:56 -04:00

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C++

#ifndef D_A_OBJ_YBOIL_H
#define D_A_OBJ_YBOIL_H
#include "f_op/f_op_actor.h"
#include "m_Do/m_Do_ext.h"
#include "SSystem/SComponent/c_phase.h"
class J3DMaterial;
class J3DModel;
class daObjYboil_c : public fopAc_ac_c {
public:
enum Prm_e {
PRM_SWSAVE_S = 8,
PRM_SWSAVE_W = 8,
};
inline cPhs_State _create();
inline bool _delete();
inline bool _draw();
inline bool _execute();
inline u32 prm_get_swSave() const;
inline void set_sea_material(J3DMaterial*);
BOOL CreateHeap();
void pos_reset(int);
void CreateInit();
void set_mtx();
public:
/* 0x0290 */ request_of_phase_process_class mPhs;
/* 0x0298 */ J3DModel* mModel[50];
/* 0x0360 */ mDoExt_bckAnm mBckAnm[50];
/* 0x0680 */ mDoExt_btkAnm mBtkAnm[50];
/* 0x0A68 */ mDoExt_brkAnm mBrkAnm[50];
/* 0x0F18 */ s32 mMdlTimer[50];
/* 0x0FE0 */ cXyz mMdlPos[50];
/* 0x1238 */ cXyz mMdlScale[50];
/* 0x1490 */ f32 mScaleMax;
/* 0x1494 */ f32 mScaleMin;
};
#endif /* D_A_OBJ_YBOIL_H */