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70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
#ifndef D_A_OBJ_AJAV_H
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#define D_A_OBJ_AJAV_H
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#include "f_op/f_op_actor.h"
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namespace daObjAjav {
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static void daObjAjav_make_splash(cXyz, float);
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static void check_angle(short*, short);
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static void daObjAjav_limit_angle(short*, short);
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static void daObjAjav_get_rot_speed(cXyz, cXyz, short);
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class Act_c;
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class Part_c {
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public:
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void checkExeProc(void (daObjAjav::Part_c::*)(daObjAjav::Act_c*)) {}
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void draw(daObjAjav::Act_c*) {}
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void execute(daObjAjav::Act_c*) {}
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void setDrawProc(void (daObjAjav::Part_c::*)(daObjAjav::Act_c*)) {}
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void setExeProc(void (daObjAjav::Part_c::*)(daObjAjav::Act_c*)) {}
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void set_se_pos(cXyz) {}
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void make_hamon(cXyz, float);
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void no_proc(daObjAjav::Act_c*);
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void init_data(cXyz, cXyz, dKy_tevstr_c*, cXyz*);
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void set_mdl_area(const char*, int, unsigned long);
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void init_mtx(cXyz, csXyz, cXyz);
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void set_flaw_mtx(cXyz, csXyz);
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void set_fall_mtx(cXyz, csXyz);
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void fall_init(cXyz, csXyz, short, unsigned short);
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void fall_0(daObjAjav::Act_c*);
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void fall_1(daObjAjav::Act_c*);
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void flaw(daObjAjav::Act_c*);
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void draw_normal(daObjAjav::Act_c*);
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void draw_flashing(daObjAjav::Act_c*);
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void draw_flashing_normal(daObjAjav::Act_c*);
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void draw_shy(daObjAjav::Act_c*);
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void make_fall_rock(int);
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};
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class Act_c : public fopAc_ac_c {
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public:
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void check_ev() {}
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void check_sw() {}
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void on_sw() {}
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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cPhs_State _create();
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bool _delete();
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void init_mtx();
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void set_tex();
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void set_co_offset();
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void check_all_wait();
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void check_end();
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void to_broken();
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void damage_part();
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void make_shot_rock();
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void make_hamon2(cXyz, float);
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void set_hamon(float);
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bool _execute();
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bool _draw();
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public:
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/* Place member variables here */
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};
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};
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#endif /* D_A_OBJ_AJAV_H */
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