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tww/include/d/actor/d_a_obj_ajav.h
T
2025-03-17 22:26:56 -04:00

70 lines
2.1 KiB
C++

#ifndef D_A_OBJ_AJAV_H
#define D_A_OBJ_AJAV_H
#include "f_op/f_op_actor.h"
namespace daObjAjav {
static void daObjAjav_make_splash(cXyz, float);
static void check_angle(short*, short);
static void daObjAjav_limit_angle(short*, short);
static void daObjAjav_get_rot_speed(cXyz, cXyz, short);
class Act_c;
class Part_c {
public:
void checkExeProc(void (daObjAjav::Part_c::*)(daObjAjav::Act_c*)) {}
void draw(daObjAjav::Act_c*) {}
void execute(daObjAjav::Act_c*) {}
void setDrawProc(void (daObjAjav::Part_c::*)(daObjAjav::Act_c*)) {}
void setExeProc(void (daObjAjav::Part_c::*)(daObjAjav::Act_c*)) {}
void set_se_pos(cXyz) {}
void make_hamon(cXyz, float);
void no_proc(daObjAjav::Act_c*);
void init_data(cXyz, cXyz, dKy_tevstr_c*, cXyz*);
void set_mdl_area(const char*, int, unsigned long);
void init_mtx(cXyz, csXyz, cXyz);
void set_flaw_mtx(cXyz, csXyz);
void set_fall_mtx(cXyz, csXyz);
void fall_init(cXyz, csXyz, short, unsigned short);
void fall_0(daObjAjav::Act_c*);
void fall_1(daObjAjav::Act_c*);
void flaw(daObjAjav::Act_c*);
void draw_normal(daObjAjav::Act_c*);
void draw_flashing(daObjAjav::Act_c*);
void draw_flashing_normal(daObjAjav::Act_c*);
void draw_shy(daObjAjav::Act_c*);
void make_fall_rock(int);
};
class Act_c : public fopAc_ac_c {
public:
void check_ev() {}
void check_sw() {}
void on_sw() {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
cPhs_State _create();
bool _delete();
void init_mtx();
void set_tex();
void set_co_offset();
void check_all_wait();
void check_end();
void to_broken();
void damage_part();
void make_shot_rock();
void make_hamon2(cXyz, float);
void set_hamon(float);
bool _execute();
bool _draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_AJAV_H */