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tww/include/d/actor/d_a_obj_eayogn.h
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2025-03-17 22:26:56 -04:00

31 lines
814 B
C++

#ifndef D_A_OBJ_EAYOGN_H
#define D_A_OBJ_EAYOGN_H
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_phase.h"
#include "d/d_bg_w.h"
// #include "d/d_com_inf_game.h"
class daObjEayogn_c : public fopAc_ac_c {
public:
// TODO: this function is marked as weak in the REL symbol map, but it does not get inlined for some reason?
// BOOL check_ev_bit() const { return dComIfGs_isSymbol(1); }
BOOL check_ev_bit() const;
cPhs_State _create();
bool _execute();
bool _draw();
bool _delete();
BOOL create_heap();
static BOOL solidHeapCB(fopAc_ac_c *i_this);
void init_mtx();
static const char M_arcname[7];
public:
/* 0x290 */ J3DModel * mpModel;
/* 0x294 */ request_of_phase_process_class mPhs;
/* 0x2A0 */ dBgW * mpBgW;
};
#endif /* D_A_OBJ_EAYOGN_H */