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31 lines
814 B
C++
31 lines
814 B
C++
#ifndef D_A_OBJ_EAYOGN_H
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#define D_A_OBJ_EAYOGN_H
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "d/d_bg_w.h"
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// #include "d/d_com_inf_game.h"
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class daObjEayogn_c : public fopAc_ac_c {
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public:
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// TODO: this function is marked as weak in the REL symbol map, but it does not get inlined for some reason?
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// BOOL check_ev_bit() const { return dComIfGs_isSymbol(1); }
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BOOL check_ev_bit() const;
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cPhs_State _create();
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bool _execute();
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bool _draw();
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bool _delete();
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BOOL create_heap();
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static BOOL solidHeapCB(fopAc_ac_c *i_this);
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void init_mtx();
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static const char M_arcname[7];
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public:
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/* 0x290 */ J3DModel * mpModel;
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/* 0x294 */ request_of_phase_process_class mPhs;
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/* 0x2A0 */ dBgW * mpBgW;
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};
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#endif /* D_A_OBJ_EAYOGN_H */
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