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57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
#ifndef D_A_OBJ_MAGMAROCK_H
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#define D_A_OBJ_MAGMAROCK_H
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#include "f_op/f_op_actor.h"
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class dBgW;
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namespace daObjMagmarock {
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static void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*);
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static BOOL CheckCreateHeap(fopAc_ac_c*);
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class Act_c : public fopAc_ac_c {
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public:
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void MeltDownRequest() {}
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inline cPhs_State _create();
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inline bool _delete();
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inline bool _draw();
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inline bool _execute();
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void checkProcess(void (daObjMagmarock::Act_c::*)()) {}
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void setProcess(void (daObjMagmarock::Act_c::*)()) {}
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void set_mtx();
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void demo_move();
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void ControlEffect();
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void play_anim();
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void appear_proc_init();
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void appear_proc();
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void wait_proc_init();
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void wait_proc();
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void stay_proc_init();
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void stay_proc();
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void quake_proc_init();
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void quake_proc();
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void vanish_proc_init();
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void vanish_proc();
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void CreateHeap();
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void CreateInit();
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void LiftUpRequest(cXyz&);
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void BeforeLiftRequest(cXyz&);
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void calc_ground_quat();
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public:
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/* Place member variables here */
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};
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namespace Method {
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cPhs_State Create(void*);
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BOOL Delete(void*);
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BOOL Execute(void*);
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BOOL Draw(void*);
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BOOL IsDelete(void*);
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extern actor_method_class Table;
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};
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};
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#endif /* D_A_OBJ_MAGMAROCK_H */
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