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tww/include/d/actor/d_a_obj_swheavy.h
T

103 lines
3.2 KiB
C++

#ifndef D_A_OBJ_SWHEAVY_H
#define D_A_OBJ_SWHEAVY_H
#include "d/d_a_obj.h"
#include "d/d_bg_w.h"
namespace daObjSwheavy {
struct Attr_c {
/* 0x00 */ u8 m00[0x4];
/* 0x04 */ int mFlags;
/* 0x08 */ float mVSpring;
/* 0x0C */ float mVSpeedDecay;
/* 0x10 */ float mPushVSpeed0;
/* 0x14 */ short m14;
/* 0x16 */ short mMiniPushDelay;
/* 0x18 */ short mPushDelay;
};
class Act_c : public fopAc_ac_c {
public:
const Attr_c& attr() const { return M_attr[mType]; }
enum Flag {
FLAG_OBEY_SAVE = 0x1,
FLAG_STAY_PRESSED = 0x2,
FLAG_IS_TOGGLE = 0x4,
FLAG_REQ_HEAVY = 0x8,
};
enum Prm_e {
PRM_TYPE_W = 0x3,
PRM_TYPE_S = 0x18,
PRM_SWSAVE_W = 0x8,
PRM_SWSAVE_S = 0x8,
};
BOOL is_switch() const { return fopAcM_isSwitch(const_cast<Act_c*>(this), prm_get_swSave()); }
void off_switch() const { fopAcM_offSwitch(const_cast<Act_c*>(this), prm_get_swSave()); }
void on_switch() const { fopAcM_onSwitch(const_cast<Act_c*>(this), prm_get_swSave()); }
s32 prm_get_swSave() const { return daObj::PrmAbstract(this, PRM_SWSAVE_W, PRM_SWSAVE_S); }
int prm_get_type() const { return daObj::PrmAbstract(this, PRM_TYPE_W, PRM_TYPE_S); }
void rev_switch() const { fopAcM_revSwitch(const_cast<Act_c*>(this), prm_get_swSave()); }
static BOOL solidHeapCB(fopAc_ac_c*);
u8 create_heap();
cPhs_State _create();
bool _delete();
void set_mtx();
void init_mtx();
static void rideCB(dBgW*, fopAc_ac_c*, fopAc_ac_c*);
void calc_top_pos();
void top_bg_aim_req(float, short);
void set_push_flag();
void mode_upper_init();
void mode_upper();
void mode_u_l_init();
void mode_u_l();
void mode_lower_init();
void mode_lower();
void mode_l_u_init();
void mode_l_u();
bool _execute();
bool _draw();
static const char M_arcname[];
static const Attr_c M_attr[];
public:
/* 0x290 */ request_of_phase_process_class mPhs;
/* 0x298 */ J3DModel* mpModel1;
/* 0x29c */ J3DModel* mpModel2;
/* 0x2A0 */ dBgW* mpBgW1;
/* 0x2A4 */ dBgW* mpBgW2;
/* 0x2A8 */ Mtx mMtx1;
/* 0x2D8 */ Mtx mMtx2;
/* 0x308 */ int mType;
/* 0x30C */ int mMode;
/* 0x310 */ bool mRiding;
/* 0x311 */ bool mPrevRiding;
/* 0x312 */ short mMiniPushTimer;
/* 0x314 */ bool mMiniPushFlg;
/* 0x315 */ bool mHeavyRiding;
/* 0x316 */ bool mPrevHeavyRiding;
/* 0x318 */ short mPushTimer;
/* 0x31A */ bool mPushFlg;
/* 0x31B */ bool mChangingState;
/* 0x31C */ float mTargetHFrac;
/* 0x320 */ float mCurHFrac;
/* 0x324 */ float mVSpeed;
/* 0x328 */ float m328;
/* 0x32C */ float m32C;
/* 0x330 */ short m330;
/* 0x334 */ float m334;
/* 0x338 */ float m338;
/* 0x33C */ float mTopPos;
}; /* Size: 0x340 */
STATIC_ASSERT(sizeof(Act_c) == 0x340);
};
#endif /* D_A_OBJ_SWHEAVY_H */