LagoLunatic
309158e274
J3DModel inlines cleanup, procBottleSwing_init match, etc
2025-04-10 19:30:51 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
455ff4a571
akabe/swheavy create_heap: Found a slightly cleaner fakematch
2025-03-17 19:49:14 -04:00
Ross Newman
20317a1942
d-a-obj-swheavy ( #704 )
...
* start d-a-obj-swheavy
* mostly finish d-a-obj-swheavy
* renames and 100%
* mark matching
* address PR comments
2025-03-17 19:03:04 -04:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
...
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
LagoLunatic
d87b01b34a
Fix missing const inlines in actor headers
2023-11-24 16:26:18 -05:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00