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48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#ifndef D_A_OBJ_TIDE_H
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#define D_A_OBJ_TIDE_H
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#include "d/d_bg_s_movebg_actor.h"
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namespace daObjTide {
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class Act_c : public dBgS_MoveBgActor {
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public:
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void prm_get_swSave() const {}
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void prm_get_type() const {}
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virtual BOOL CreateHeap();
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virtual BOOL Create();
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cPhs_State Mthd_Create();
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virtual BOOL Delete();
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BOOL Mthd_Delete();
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void set_mtx();
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void init_mtx();
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void move_to_aim(float, bool);
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void chk_demo_rescue() const;
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void gmtw_demo_up_start() const;
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void mode_norm_init();
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void mode_norm();
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void mode_gmtw_pre_init();
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void mode_gmtw_pre();
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void mode_gmtw_init();
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void mode_gmtw();
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void mode_gmtw_demo_init();
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void mode_gmtw_demo();
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void se_init_gmtw();
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void se_set_gmtw();
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void se_start_gopo();
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void se_start_out();
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void se_start_up();
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void se_stop_gopo();
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void se_stop_out();
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void se_stop_up();
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void se_pos_up();
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virtual BOOL Execute(Mtx**);
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virtual BOOL Draw();
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public:
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/* Place member variables here */
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};
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};
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#endif /* D_A_OBJ_TIDE_H */
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