Files
tww/include/d/actor/d_a_obj_vfan.h
T
2025-03-17 22:26:56 -04:00

49 lines
1.1 KiB
C++

#ifndef D_A_OBJ_VFAN_H
#define D_A_OBJ_VFAN_H
#include "SSystem/SComponent/c_phase.h"
#include "d/d_a_obj.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_phase.h"
namespace daObjVfan {
class Act_c : public dBgS_MoveBgActor {
public:
enum Prm_e {
PRM_W = 8,
PRM_S = 0,
};
static Mtx M_tmp_mtx;
static const char M_arcname[];
s32 prm_get_swSave() const { return daObj::PrmAbstract(this, PRM_W, PRM_S); }
virtual BOOL CreateHeap();
virtual BOOL Create();
cPhs_State Mthd_Create();
virtual BOOL Delete();
BOOL Mthd_Delete();
void set_mtx();
void init_mtx();
void ParticleSet();
virtual BOOL Execute(Mtx**);
virtual BOOL Draw();
public:
/* 0x2C8 */ request_of_phase_process_class mPhs;
/* 0x2D0 */ J3DModel* mpModel;
/* 0x2D4 */ dCcD_Stts mStts;
/* 0x310 */ dCcD_Cyl mCyl;
/* 0x440 */ int mState;
/* 0x444 */ bool mIsAlive;
/* 0x448 */ int mBreakTimer;
};
}; // namespace daObjVfan
#endif /* D_A_OBJ_VFAN_H */