Files
tww/include/d/actor/d_a_obj_volcano.h
T

40 lines
1.0 KiB
C++

#ifndef D_A_OBJ_VOLCANO_H
#define D_A_OBJ_VOLCANO_H
#include "d/d_bg_s_movebg_actor.h"
class J3DMaterial;
namespace daObjVolcano {
class Act_c : public dBgS_MoveBgActor {
public:
void prm_get_swSave() const {}
void StartFire();
void StopFire();
virtual BOOL CreateHeap();
virtual BOOL Create();
cPhs_State Mthd_Create();
virtual BOOL Delete();
BOOL Mthd_Delete();
void set_mtx();
void init_mtx();
void daObjVolcano_fire_demo_wait();
void daObjVolcano_fire_demo_main();
void daObjVolcano_fire_main();
void daObjVolcano_freeze_demo_wait();
void daObjVolcano_freeze_demo_main();
void daObjVolcano_freeze_main();
void daObjVolcano_fail_demo_wait();
void daObjVolcano_fail_demo_main();
virtual BOOL Execute(Mtx**);
void set_material(J3DMaterial*, unsigned char);
virtual BOOL Draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_VOLCANO_H */