mirror of
https://github.com/zeldaret/tww.git
synced 2026-06-05 03:07:40 -04:00
31 lines
682 B
C++
31 lines
682 B
C++
#ifndef D_A_OBJ_WOOD_H
|
|
#define D_A_OBJ_WOOD_H
|
|
|
|
#include "f_op/f_op_actor.h"
|
|
#include "d/d_cc_d.h"
|
|
|
|
namespace daObjWood {
|
|
class Act_c : public fopAc_ac_c {
|
|
public:
|
|
inline cPhs_State _create();
|
|
inline bool _delete();
|
|
inline bool _execute();
|
|
inline bool _draw();
|
|
public:
|
|
/* 0x290 */ u32 field_0x290[3];
|
|
/* 0x29C */ dCcD_Stts mStts;
|
|
/* 0x2D8 */ dCcD_Cyl mCyl;
|
|
};
|
|
|
|
namespace Method {
|
|
cPhs_State Create(void*);
|
|
BOOL Delete(void*);
|
|
BOOL Execute(void*);
|
|
BOOL Draw(void*);
|
|
BOOL IsDelete(void*);
|
|
extern actor_method_class Table;
|
|
};
|
|
};
|
|
|
|
#endif /* D_A_OBJ_WOOD_H */
|