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86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
#ifndef D_A_SALVAGE_H
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#define D_A_SALVAGE_H
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#include "f_op/f_op_actor.h"
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#include "d/actor/d_a_oship.h"
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class dSalvage_control_c;
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class daSalvage_c : public fopAc_ac_c {
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public:
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void checkRegist(int) {}
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void checkUsed(int) {}
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void clrFlag(int, u8) {}
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void debug_print() {}
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void debug_print_reg() {}
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void getAlphaP(int) {}
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void getDistance_sub(int) {}
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void getDrawMode(int) {}
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void getH(int) {}
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void getItemNo(int) {}
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void getKind(int) {}
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void getPos(int) {}
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void getPosP(int) {}
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void getR(int) {}
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void getRoomNo(int) {}
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void getSRoomNo() {}
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void getSalvageId() {}
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void getSalvageKind() {}
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void getSaveNo(int) {}
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void getScale(int) {}
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void getSwitchNo(int) {}
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void getType(int) {}
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void init_one(int) {}
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void isValidSalvageId() {}
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void setDrawMode(int, int) {}
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void setFlag(int, u8) {}
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void setNowAlpha(int, u8) {}
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void setPos(int, cXyz) {}
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void setSRoomNo(s8) {}
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void setSalvageId(int) {}
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void CreateHeap();
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void CreateInit();
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cPhs_State _create();
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bool _delete();
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bool _execute();
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void checkOrder();
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void eventOrder();
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void proc_wait_init();
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void proc_wait();
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void proc_salvage_init();
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void proc_salvage();
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void calcAlpha();
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void checkArea(cXyz, int);
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void createEnemy();
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void onSalvageForOship(daOship_c*);
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void end_salvage();
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void checkDistance();
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void checkXZDistance();
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void getDistance(int, f32*);
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void send_agb();
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void debug_print2();
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bool _draw();
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void set_mtx(J3DModel*, int);
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void isEffectKind(int);
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void debugDraw();
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static void init_room(s8);
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static void init() {
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mNowRoomNo = -1;
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mTagData_p = NULL;
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mSalvageId = -1;
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}
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static const u16 m_savelabel[];
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static dSalvage_control_c* mTagData_p;
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static s8 mNowRoomNo;
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static s32 mSalvageId;
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public:
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/* Place member variables here */
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};
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#endif /* D_A_SALVAGE_H */
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