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tww/include/d/d_bg_s.h
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2025-03-07 17:40:54 -05:00

218 lines
6.7 KiB
C++

#ifndef D_BG_D_BG_S_H
#define D_BG_D_BG_S_H
#include "SSystem/SComponent/c_sxyz.h"
#include "SSystem/SComponent/c_xyz.h"
#include "SSystem/SComponent/c_bg_s.h"
#include "SSystem/SComponent/c_bg_s_gnd_chk.h"
#include "SSystem/SComponent/c_bg_s_lin_chk.h"
#include "SSystem/SComponent/c_m3d_g_cyl.h"
#include "d/d_bg_s_chk.h"
#include "d/d_bg_w.h"
#include "f_pc/f_pc_manager.h"
class cBgS_LinChk;
class cBgS_GndChk;
class cBgS_PolyInfo;
class cM3dGPla;
class cBgS_ShdwDraw;
class dBgW;
class fopAc_ac_c;
class dBgS_Acch;
class dBgS_RoofChk;
class dBgS_SplGrpChk;
class dBgS_SphChk;
class dBgS_Acch;
enum dBgS_AttributeCode {
dBgS_Attr_NORMAL_e = 0x00,
dBgS_Attr_DIRT_e = 0x01,
dBgS_Attr_WOOD_e = 0x02,
dBgS_Attr_STONE_e = 0x03,
dBgS_Attr_GRASS_e = 0x04,
dBgS_Attr_GIANT_FLOWER_e = 0x05,
dBgS_Attr_LAVA_e = 0x06,
// dBgS_Attr_UNK07_e = 0x07,
dBgS_Attr_VOID_e = 0x08,
dBgS_Attr_DAMAGE_e = 0x09,
dBgS_Attr_CARPET_e = 0x0A,
dBgS_Attr_SAND_e = 0x0B,
// dBgS_Attr_UNK0C_e = 0x0C,
// dBgS_Attr_UNK0D_e = 0x0D,
// dBgS_Attr_UNK0E_e = 0x0E,
dBgS_Attr_ICE_e = 0x0F,
// dBgS_Attr_UNK10_e = 0x10,
// dBgS_Attr_UNK11_e = 0x11,
// dBgS_Attr_UNK12_e = 0x12,
dBgS_Attr_WATER_e = 0x13,
dBgS_Attr_METAL_e = 0x14,
dBgS_Attr_FREEZE_e = 0x15,
dBgS_Attr_ELECTRICITY_e = 0x16,
dBgS_Attr_WATERFALL_e = 0x17,
// dBgS_Attr_UNK18_e = 0x18,
// dBgS_Attr_UNK19_e = 0x19,
// dBgS_Attr_UNK1A_e = 0x1A,
dBgS_Attr_UNK1B_e = 0x1B,
// dBgS_Attr_UNK1C_e = 0x1C,
// dBgS_Attr_UNK1D_e = 0x1D,
// dBgS_Attr_UNK1E_e = 0x1E,
// dBgS_Attr_UNK1F_e = 0x1F,
};
class dBgS : public cBgS {
public:
dBgS() {}
virtual ~dBgS() {}
virtual void Ct();
virtual void Dt();
virtual void Move();
void ClrMoveFlag();
bool Regist(cBgW*, fopAc_ac_c*);
bool ChkMoveBG(cBgS_PolyInfo&);
bool ChkMoveBG_NoDABg(cBgS_PolyInfo&);
int GetPolyId0(int, int, int, u32, u32);
int GetPolyCamId(int, int);
u32 GetMtrlSndId(cBgS_PolyInfo&);
int GetExitId(cBgS_PolyInfo&);
int GetPolyColor(cBgS_PolyInfo&);
int GetGrpRoomInfId(cBgS_PolyInfo&);
s32 GetGrpSoundId(cBgS_PolyInfo&);
u32 ChkGrpInf(cBgS_PolyInfo&, u32);
int GetPolyId1(int, int, int, u32, u32);
int GetLinkNo(cBgS_PolyInfo&);
int GetWallCode(cBgS_PolyInfo&);
int GetSpecialCode(cBgS_PolyInfo&);
s32 GetAttributeCodeDirect(cBgS_PolyInfo&);
s32 GetAttributeCode(cBgS_PolyInfo&);
int GetGroundCode(cBgS_PolyInfo&);
int GetPolyId2(int, int, int, u32, u32);
int GetCamMoveBG(cBgS_PolyInfo&);
int GetRoomCamId(cBgS_PolyInfo&);
int GetRoomPathId(cBgS_PolyInfo&);
int GetRoomPathPntNo(cBgS_PolyInfo&);
s32 GetRoomId(cBgS_PolyInfo&);
u32 ChkPolyHSStick(cBgS_PolyInfo&);
bool LineCrossNonMoveBG(cBgS_LinChk*);
void WallCorrect(dBgS_Acch*);
f32 RoofChk(dBgS_RoofChk*);
bool SplGrpChk(dBgS_SplGrpChk*);
bool SphChk(dBgS_SphChk*, void*);
bool WallCrrPos(dBgS_CrrPos*);
void MoveBgCrrPos(cBgS_PolyInfo&, bool, cXyz*, csXyz*, csXyz*);
void MoveBgTransPos(cBgS_PolyInfo&, bool, cXyz*, csXyz*, csXyz*);
void MoveBgMatrixCrrPos(cBgS_PolyInfo&, bool, cXyz*, csXyz*, csXyz*);
void RideCallBack(cBgS_PolyInfo&, fopAc_ac_c*);
fopAc_ac_c* PushPullCallBack(cBgS_PolyInfo&, fopAc_ac_c*, short, dBgW::PushPullLabel);
bool WaterChk(dBgS_SplGrpChk* chk) { return SplGrpChk(chk); }
}; // Size: 0x1404
class dBgS_CrrPos : public cBgS_PolyInfo, public dBgS_Chk, public cBgS_Chk {
public:
dBgS_CrrPos() {
SetPolyPassChk(GetPolyPassChkInfo());
SetGrpPassChk(GetGrpPassChkInfo());
SetActorPid(fpcM_ERROR_PROCESS_ID_e);
mFlag = 0;
mWallHeight = 0.0f;
mWallRadius = 0.0f;
pm_pos = NULL;
pm_old_pos = NULL;
mGroundH = C_BG_MIN_HEIGHT;
field_0x60 = 0;
field_0x68 = 20.0f;
field_0x58 = NULL;
mGndUpY = 400.0f;
}
virtual ~dBgS_CrrPos() {}
void CrrPos(dBgS&);
void Set(cXyz* i_pos, cXyz* i_line, void* actor, cXyz* param_3) {
// not 100% sure if this is right
Set(i_pos, i_line, fpcM_GetID(actor), param_3);
}
void Set(cXyz* i_pos, cXyz* i_line, fpc_ProcID actorPid, cXyz* param_3) {
// not 100% sure if this is right
pm_pos = i_pos;
pm_old_pos = i_line;
field_0x58 = param_3;
SetActorPid(actorPid);
}
void SetWallHit() { mFlag |= 0x10; }
void ClrWallHit() { mFlag &= ~0x10; }
void SetXCrr() { mFlag |= 0x20; }
void ClrXCrr() { mFlag &= ~0x20; }
bool ChkXCrr() { return mFlag & 0x20; }
void SetZCrr() { mFlag |= 0x40; }
void ClrZCrr() { mFlag &= ~0x40; }
bool ChkZCrr() { return mFlag & 0x40; }
void SetGndUpY(f32 y) { mGndUpY = y; }
void ClrNoRoof() {
mGndChk.OffWall();
mFlag &= ~8;
}
void ClrPosVec() { m_pos_vec.x = m_pos_vec.y = m_pos_vec.z = 0.0f; }
f32 GetWallH() const { return mWallHeight; }
f32 GetWallR() const { return mWallRadius; }
void SetWall(f32 height, f32 radius) {
mWallHeight = height;
mWallRadius = radius;
}
f32 GetGroundH() const { return mGroundH; }
cXyz* GetPos() const { return pm_pos; }
cXyz* GetOldPos() const { return pm_old_pos; }
cXyz& GetPosVec() { return m_pos_vec; }
const cM3dGCyl* GetCylP() const { return &mCyl; }
void SetOldCyl() { mOldCyl.Set(*pm_old_pos, mWallRadius, mWallHeight * 2.0f); }
void SetCyl() { mCyl.Set(*pm_pos, mWallRadius, mWallHeight * 2.0f); }
void SetLin() { mLin.SetStartEnd(*pm_old_pos, *pm_pos); }
void SetWallActorInfo(int bg_index, void* bgw, fpc_ProcID actor_id) {
SetActorInfo(bg_index, bgw, actor_id);
}
void SetWallPolyIndex(int poly_index) {
SetPolyIndex(poly_index);
}
/* 0x000 */ /* cBgS_PolyInfo */
/* 0x010 */ /* dBgS_Chk */
/* 0x024 */ /* cBgS_Chk */
/* 0x038 */ u32 mFlag;
/* 0x03C */ f32 mWallHeight;
/* 0x040 */ f32 mWallRadius;
/* 0x044 */ cXyz* pm_pos;
/* 0x048 */ cXyz* pm_old_pos;
/* 0x04C */ cXyz m_pos_vec;
/* 0x058 */ cXyz* field_0x58;
/* 0x05C */ f32 mGroundH;
/* 0x060 */ u8 field_0x60;
/* 0x064 */ f32 mGndUpY;
/* 0x068 */ f32 field_0x68;
/* 0x06C */ cM3dGCyl mOldCyl;
/* 0x084 */ cM3dGCyl mCyl;
/* 0x09C */ cM3dGLin mLin;
/* 0x0B8 */ cBgS_GndChk mGndChk;
/* 0x0F8 */ cBgS_LinChk mLinChk;
}; // Size: 0x150
class dBgS_LinkCrrPos : public dBgS_CrrPos {
public:
dBgS_LinkCrrPos() { SetLink(); }
virtual ~dBgS_LinkCrrPos() {}
};
u32 dBgS_GetRoomPathPntNo(u32 polyinfo2);
void dBgS_ChangeAttributeCode(u32 code, u32* dst);
#endif /* D_BG_D_BG_S_H */