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218 lines
6.7 KiB
C++
218 lines
6.7 KiB
C++
#ifndef D_BG_D_BG_S_H
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#define D_BG_D_BG_S_H
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#include "SSystem/SComponent/c_sxyz.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "SSystem/SComponent/c_bg_s.h"
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#include "SSystem/SComponent/c_bg_s_gnd_chk.h"
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#include "SSystem/SComponent/c_bg_s_lin_chk.h"
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#include "SSystem/SComponent/c_m3d_g_cyl.h"
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#include "d/d_bg_s_chk.h"
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#include "d/d_bg_w.h"
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#include "f_pc/f_pc_manager.h"
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class cBgS_LinChk;
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class cBgS_GndChk;
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class cBgS_PolyInfo;
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class cM3dGPla;
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class cBgS_ShdwDraw;
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class dBgW;
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class fopAc_ac_c;
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class dBgS_Acch;
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class dBgS_RoofChk;
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class dBgS_SplGrpChk;
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class dBgS_SphChk;
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class dBgS_Acch;
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enum dBgS_AttributeCode {
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dBgS_Attr_NORMAL_e = 0x00,
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dBgS_Attr_DIRT_e = 0x01,
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dBgS_Attr_WOOD_e = 0x02,
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dBgS_Attr_STONE_e = 0x03,
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dBgS_Attr_GRASS_e = 0x04,
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dBgS_Attr_GIANT_FLOWER_e = 0x05,
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dBgS_Attr_LAVA_e = 0x06,
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// dBgS_Attr_UNK07_e = 0x07,
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dBgS_Attr_VOID_e = 0x08,
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dBgS_Attr_DAMAGE_e = 0x09,
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dBgS_Attr_CARPET_e = 0x0A,
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dBgS_Attr_SAND_e = 0x0B,
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// dBgS_Attr_UNK0C_e = 0x0C,
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// dBgS_Attr_UNK0D_e = 0x0D,
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// dBgS_Attr_UNK0E_e = 0x0E,
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dBgS_Attr_ICE_e = 0x0F,
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// dBgS_Attr_UNK10_e = 0x10,
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// dBgS_Attr_UNK11_e = 0x11,
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// dBgS_Attr_UNK12_e = 0x12,
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dBgS_Attr_WATER_e = 0x13,
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dBgS_Attr_METAL_e = 0x14,
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dBgS_Attr_FREEZE_e = 0x15,
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dBgS_Attr_ELECTRICITY_e = 0x16,
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dBgS_Attr_WATERFALL_e = 0x17,
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// dBgS_Attr_UNK18_e = 0x18,
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// dBgS_Attr_UNK19_e = 0x19,
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// dBgS_Attr_UNK1A_e = 0x1A,
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dBgS_Attr_UNK1B_e = 0x1B,
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// dBgS_Attr_UNK1C_e = 0x1C,
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// dBgS_Attr_UNK1D_e = 0x1D,
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// dBgS_Attr_UNK1E_e = 0x1E,
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// dBgS_Attr_UNK1F_e = 0x1F,
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};
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class dBgS : public cBgS {
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public:
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dBgS() {}
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virtual ~dBgS() {}
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virtual void Ct();
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virtual void Dt();
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virtual void Move();
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void ClrMoveFlag();
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bool Regist(cBgW*, fopAc_ac_c*);
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bool ChkMoveBG(cBgS_PolyInfo&);
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bool ChkMoveBG_NoDABg(cBgS_PolyInfo&);
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int GetPolyId0(int, int, int, u32, u32);
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int GetPolyCamId(int, int);
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u32 GetMtrlSndId(cBgS_PolyInfo&);
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int GetExitId(cBgS_PolyInfo&);
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int GetPolyColor(cBgS_PolyInfo&);
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int GetGrpRoomInfId(cBgS_PolyInfo&);
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s32 GetGrpSoundId(cBgS_PolyInfo&);
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u32 ChkGrpInf(cBgS_PolyInfo&, u32);
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int GetPolyId1(int, int, int, u32, u32);
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int GetLinkNo(cBgS_PolyInfo&);
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int GetWallCode(cBgS_PolyInfo&);
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int GetSpecialCode(cBgS_PolyInfo&);
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s32 GetAttributeCodeDirect(cBgS_PolyInfo&);
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s32 GetAttributeCode(cBgS_PolyInfo&);
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int GetGroundCode(cBgS_PolyInfo&);
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int GetPolyId2(int, int, int, u32, u32);
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int GetCamMoveBG(cBgS_PolyInfo&);
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int GetRoomCamId(cBgS_PolyInfo&);
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int GetRoomPathId(cBgS_PolyInfo&);
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int GetRoomPathPntNo(cBgS_PolyInfo&);
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s32 GetRoomId(cBgS_PolyInfo&);
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u32 ChkPolyHSStick(cBgS_PolyInfo&);
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bool LineCrossNonMoveBG(cBgS_LinChk*);
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void WallCorrect(dBgS_Acch*);
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f32 RoofChk(dBgS_RoofChk*);
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bool SplGrpChk(dBgS_SplGrpChk*);
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bool SphChk(dBgS_SphChk*, void*);
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bool WallCrrPos(dBgS_CrrPos*);
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void MoveBgCrrPos(cBgS_PolyInfo&, bool, cXyz*, csXyz*, csXyz*);
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void MoveBgTransPos(cBgS_PolyInfo&, bool, cXyz*, csXyz*, csXyz*);
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void MoveBgMatrixCrrPos(cBgS_PolyInfo&, bool, cXyz*, csXyz*, csXyz*);
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void RideCallBack(cBgS_PolyInfo&, fopAc_ac_c*);
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fopAc_ac_c* PushPullCallBack(cBgS_PolyInfo&, fopAc_ac_c*, short, dBgW::PushPullLabel);
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bool WaterChk(dBgS_SplGrpChk* chk) { return SplGrpChk(chk); }
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}; // Size: 0x1404
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class dBgS_CrrPos : public cBgS_PolyInfo, public dBgS_Chk, public cBgS_Chk {
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public:
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dBgS_CrrPos() {
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SetPolyPassChk(GetPolyPassChkInfo());
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SetGrpPassChk(GetGrpPassChkInfo());
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SetActorPid(fpcM_ERROR_PROCESS_ID_e);
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mFlag = 0;
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mWallHeight = 0.0f;
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mWallRadius = 0.0f;
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pm_pos = NULL;
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pm_old_pos = NULL;
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mGroundH = C_BG_MIN_HEIGHT;
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field_0x60 = 0;
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field_0x68 = 20.0f;
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field_0x58 = NULL;
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mGndUpY = 400.0f;
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}
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virtual ~dBgS_CrrPos() {}
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void CrrPos(dBgS&);
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void Set(cXyz* i_pos, cXyz* i_line, void* actor, cXyz* param_3) {
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// not 100% sure if this is right
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Set(i_pos, i_line, fpcM_GetID(actor), param_3);
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}
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void Set(cXyz* i_pos, cXyz* i_line, fpc_ProcID actorPid, cXyz* param_3) {
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// not 100% sure if this is right
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pm_pos = i_pos;
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pm_old_pos = i_line;
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field_0x58 = param_3;
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SetActorPid(actorPid);
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}
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void SetWallHit() { mFlag |= 0x10; }
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void ClrWallHit() { mFlag &= ~0x10; }
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void SetXCrr() { mFlag |= 0x20; }
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void ClrXCrr() { mFlag &= ~0x20; }
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bool ChkXCrr() { return mFlag & 0x20; }
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void SetZCrr() { mFlag |= 0x40; }
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void ClrZCrr() { mFlag &= ~0x40; }
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bool ChkZCrr() { return mFlag & 0x40; }
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void SetGndUpY(f32 y) { mGndUpY = y; }
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void ClrNoRoof() {
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mGndChk.OffWall();
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mFlag &= ~8;
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}
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void ClrPosVec() { m_pos_vec.x = m_pos_vec.y = m_pos_vec.z = 0.0f; }
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f32 GetWallH() const { return mWallHeight; }
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f32 GetWallR() const { return mWallRadius; }
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void SetWall(f32 height, f32 radius) {
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mWallHeight = height;
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mWallRadius = radius;
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}
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f32 GetGroundH() const { return mGroundH; }
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cXyz* GetPos() const { return pm_pos; }
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cXyz* GetOldPos() const { return pm_old_pos; }
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cXyz& GetPosVec() { return m_pos_vec; }
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const cM3dGCyl* GetCylP() const { return &mCyl; }
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void SetOldCyl() { mOldCyl.Set(*pm_old_pos, mWallRadius, mWallHeight * 2.0f); }
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void SetCyl() { mCyl.Set(*pm_pos, mWallRadius, mWallHeight * 2.0f); }
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void SetLin() { mLin.SetStartEnd(*pm_old_pos, *pm_pos); }
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void SetWallActorInfo(int bg_index, void* bgw, fpc_ProcID actor_id) {
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SetActorInfo(bg_index, bgw, actor_id);
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}
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void SetWallPolyIndex(int poly_index) {
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SetPolyIndex(poly_index);
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}
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/* 0x000 */ /* cBgS_PolyInfo */
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/* 0x010 */ /* dBgS_Chk */
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/* 0x024 */ /* cBgS_Chk */
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/* 0x038 */ u32 mFlag;
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/* 0x03C */ f32 mWallHeight;
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/* 0x040 */ f32 mWallRadius;
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/* 0x044 */ cXyz* pm_pos;
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/* 0x048 */ cXyz* pm_old_pos;
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/* 0x04C */ cXyz m_pos_vec;
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/* 0x058 */ cXyz* field_0x58;
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/* 0x05C */ f32 mGroundH;
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/* 0x060 */ u8 field_0x60;
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/* 0x064 */ f32 mGndUpY;
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/* 0x068 */ f32 field_0x68;
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/* 0x06C */ cM3dGCyl mOldCyl;
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/* 0x084 */ cM3dGCyl mCyl;
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/* 0x09C */ cM3dGLin mLin;
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/* 0x0B8 */ cBgS_GndChk mGndChk;
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/* 0x0F8 */ cBgS_LinChk mLinChk;
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}; // Size: 0x150
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class dBgS_LinkCrrPos : public dBgS_CrrPos {
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public:
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dBgS_LinkCrrPos() { SetLink(); }
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virtual ~dBgS_LinkCrrPos() {}
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};
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u32 dBgS_GetRoomPathPntNo(u32 polyinfo2);
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void dBgS_ChangeAttributeCode(u32 code, u32* dst);
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#endif /* D_BG_D_BG_S_H */
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