Files
tww/src/d/actor/d_a_disappear.cpp
T
2023-12-19 03:30:16 -08:00

140 lines
4.3 KiB
C++

//
// Generated by dtk
// Translation Unit: d_a_disappear.cpp
//
#include "d/actor/d_a_disappear.h"
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "m_Do/m_Do_ext.h"
#include "dolphin/types.h"
/* 800E79C0-800E79C8 .text daDisappear_Draw__FP15disappear_class */
static BOOL daDisappear_Draw(disappear_class*) {
return TRUE;
}
/* 800E79C8-800E7AC0 .text daDisappear_Execute__FP15disappear_class */
static BOOL daDisappear_Execute(disappear_class* i_this) {
if (i_this->mTimer != 0) {
i_this->mTimer--;
if (i_this->mTimer == 0) {
s8 health = i_this->mHealth;
if (health != 1 && health != 3) {
if (health == 2) {
fopAcM_createItemForBoss(&i_this->current.pos, 0, i_this->current.roomNo, &i_this->current.angle);
}
else if (health >= 0x0A && health <= 0x0D) {
if (health < 0x0D) {
static u32 ki_item_d[] = {
0, 10, 16
};
fopAcM_createItem(&i_this->current.pos, ki_item_d[health - 0xA], -1, -1, 0, NULL, 4);
}
}
else {
fopAcM_createIball(&i_this->current.pos, i_this->mItemTableIdx, i_this->current.roomNo, &i_this->current.angle, i_this->mSwitchNo);
}
}
}
}
else {
fopAcM_delete(i_this);
}
return TRUE;
}
/* 800E7AC0-800E7AC8 .text daDisappear_IsDelete__FP15disappear_class */
static BOOL daDisappear_IsDelete(disappear_class*) {
return TRUE;
}
/* 800E7AC8-800E7AD0 .text daDisappear_Delete__FP15disappear_class */
static BOOL daDisappear_Delete(disappear_class*) {
return TRUE;
}
/* 800E7AD0-800E7DBC .text set_disappear__FP15disappear_classf */
void set_disappear(disappear_class* i_this, float scale) {
fopAcM_seStart(i_this, JA_SE_CM_MONS_EXPLODE, 0);
cXyz particleScale(scale, scale, scale);
i_this->mTimer = 58 + g_regHIO.mChild[8].mShortRegs[0];
switch (i_this->mHealth) {
case 0:
case 2:
case 10:
case 0xB:
case 0xC:
case 0xD:
dComIfGp_particle_set(0x14, &i_this->current.pos, 0, &particleScale);
case 3:
dComIfGp_particle_set(0x13, &i_this->current.pos, 0, &particleScale);
dComIfGp_particle_setStripes(0x15, &i_this->current.pos, 0, &particleScale, 0xFF, 0x96);
dComIfGp_particle_set(0x16, &i_this->current.pos, 0, &particleScale);
break;
case 1:
dComIfGp_particle_set(0x13, &i_this->current.pos, 0, &particleScale);
dComIfGp_particle_set(0x16, &i_this->current.pos, 0, &particleScale);
break;
case 4:
dComIfGp_particle_set(0x043C, &i_this->current.pos);
dComIfGp_particle_set(0x043D, &i_this->current.pos);
dComIfGp_particle_set(0x043E, &i_this->current.pos);
break;
}
}
/* 800E7DBC-800E7E60 .text daDisappear_Create__FP10fopAc_ac_c */
static s32 daDisappear_Create(fopAc_ac_c* i_this) {
disappear_class* dis = static_cast<disappear_class*>(i_this);
fopAcM_SetupActor(dis, disappear_class);
u32 params = dis->mBase.mParameters;
dis->mHealth = dis->mBase.mParameters & 0xFF;
float scale = ((dis->mBase.mParameters >> 8) & 0xFF) * 0.1f;
dis->mSwitchNo = (dis->mBase.mParameters >> 0x10) & 0xFF;
if (dis->mSwitchNo == 0xFF) {
dis->mSwitchNo = -1;
}
set_disappear(dis, scale);
return cPhs_COMPLEATE_e;
}
actor_method_class l_daDisappear_Method = {
(process_method_func)daDisappear_Create,
(process_method_func)daDisappear_Delete,
(process_method_func)daDisappear_Execute,
(process_method_func)daDisappear_IsDelete,
(process_method_func)daDisappear_Draw,
};
actor_process_profile_definition g_profile_DISAPPEAR = {
fpcLy_CURRENT_e,
7,
fpcLy_CURRENT_e,
PROC_DISAPPEAR,
&g_fpcLf_Method.mBase,
sizeof(disappear_class),
0,
0,
&g_fopAc_Method.base,
0x0188,
&l_daDisappear_Method,
fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
fopAc_ACTOR_e,
fopAc_CULLBOX_0_e,
};