Files
tww/include/d/actor/d_a_obj_coming.h
T
2023-11-24 12:44:06 -05:00

38 lines
1.3 KiB
C++

#ifndef D_A_OBJ_COMING_H
#define D_A_OBJ_COMING_H
#include "f_op/f_op_actor.h"
namespace daObjComing {
class Act_c : public fopAc_ac_c {
public:
void prm_get_waitTime() const;
void chk_switch();
void _create();
void _delete();
void get_aqua_y(const cXyz*);
void chk_ship_range(const fopAc_ac_c*) const;
void chk_ship_spd(const fopAc_ac_c*) const;
void get_make_pos(const fopAc_ac_c*, cXyz*) const;
void chk_make_pos_gnd(const daObjComing::Act_c::MakeTmp_c*) const;
void chk_make_pos_wall(const daObjComing::Act_c::MakeTmp_c*) const;
void chk_make_pos_act(void*, void*);
void chk_make_pos(const daObjComing::Act_c::MakeTmp_c*) const;
void barrel2_get_ptn() const;
void barrel2_get_type(daObjComing::Act_c::Ptn_e);
void barrel2_get_item(daObjComing::Act_c::Ptn_e);
void barrel2_get_buoy(daObjComing::Act_c::Ptn_e);
void barrel2_get_param(daObjComing::PrmBarrel2_c*);
void mode_barrel2_wait(daObjComing::Ctrl_c*);
void mode_barrel2_appear(daObjComing::Ctrl_c*);
void mode_barrel2_leave(daObjComing::Ctrl_c*);
void _execute();
void _draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_COMING_H */