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46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#ifndef D_A_OBJ_HOMEN_H
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#define D_A_OBJ_HOMEN_H
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#include "f_op/f_op_actor.h"
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namespace daObjHomen {
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class Act_c : public fopAc_ac_c {
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public:
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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void _create();
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void _delete();
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void set_mtx();
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void init_mtx();
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void exe_event();
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void make_enemy();
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void make_item();
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void manage_item_timer();
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void manage_enemy_timer();
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void get_norse_offset(cXyz*, int);
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void get_norse_point(cXyz*, int);
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void process_free_init();
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void process_free_main();
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void process_wait_falldown_init();
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void process_wait_falldown_main();
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void process_falldown_init();
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void process_falldown_main();
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void process_wait_init();
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void process_wait_main();
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void process_none_init();
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void process_none_main();
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void process_init(short);
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void process_main();
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void set_co_collision();
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void set_at_collision();
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void adjust_hookshot();
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void _execute();
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void _draw();
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public:
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/* Place member variables here */
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};
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};
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#endif /* D_A_OBJ_HOMEN_H */
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