Files
tww/include/d/actor/d_a_obj_homen.h
T
2023-11-24 12:44:06 -05:00

46 lines
1.2 KiB
C++

#ifndef D_A_OBJ_HOMEN_H
#define D_A_OBJ_HOMEN_H
#include "f_op/f_op_actor.h"
namespace daObjHomen {
class Act_c : public fopAc_ac_c {
public:
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void _create();
void _delete();
void set_mtx();
void init_mtx();
void exe_event();
void make_enemy();
void make_item();
void manage_item_timer();
void manage_enemy_timer();
void get_norse_offset(cXyz*, int);
void get_norse_point(cXyz*, int);
void process_free_init();
void process_free_main();
void process_wait_falldown_init();
void process_wait_falldown_main();
void process_falldown_init();
void process_falldown_main();
void process_wait_init();
void process_wait_main();
void process_none_init();
void process_none_main();
void process_init(short);
void process_main();
void set_co_collision();
void set_at_collision();
void adjust_hookshot();
void _execute();
void _draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_HOMEN_H */