Files
tww/include/d/actor/d_a_obj_search.h
T
2023-11-24 12:44:06 -05:00

65 lines
1.7 KiB
C++

#ifndef D_A_OBJ_SEARCH_H
#define D_A_OBJ_SEARCH_H
#include "f_op/f_op_actor.h"
#include "JSystem/J3DGraphAnimator/J3DNode.h"
namespace daObj_Search {
class Act_c : public fopAc_ac_c {
public:
void getFindFlag() {}
void isSecond() {}
void modeProcInit(int) {}
void setBkControl(bool) {}
void setChildId(unsigned int) {}
void setFindFlag(bool) {}
void _createHeap();
void searchCreateHeap();
void beamCreateHeap(int);
void _nodeControl(J3DNode*, J3DModel*);
void modeSearchRndInit();
void modeSearchRnd();
void modeSearchPathInit();
void modeSearchPath();
void modeStopInit();
void modeStop();
void modeToSearchInit();
void modeToSearch();
void modeToStopInit();
void modeToStop();
void modeFindInit();
void modeFind();
void modeFind2ndInit();
void modeFind2nd();
void modeSearchBdkInit();
void modeSearchBdk();
void modeProc(daObj_Search::Act_c::Proc_e, int);
void attr() const;
void SetArgData();
void CreateInit();
void _create();
void smoke_set(float, int);
void _execute();
void check_bk_control();
void set_mtx_base();
void set_mtx_light_A();
void set_mtx_light_B();
void set_moveBG_mtx_base();
void set_moveBG_mtx_light_A();
void set_moveBG_mtx_light_B();
void bg_check();
void player_check();
void set_path_info();
void is_path_info();
void _draw();
void _delete();
void _isdelete();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_SEARCH_H */