Files
tww/src/m_Do/m_Do_controller_pad.cpp
T
2025-05-19 20:17:13 -04:00

160 lines
5.9 KiB
C++

//
// Generated by dtk
// Translation Unit: m_Do_controller_pad.cpp
//
#include "m_Do/m_Do_controller_pad.h"
#include "JSystem/JUtility/JUTGba.h"
#include "SSystem/SComponent/c_lib.h"
#include "f_ap/f_ap_game.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_gba_com.h"
#include "m_Do/m_Do_main.h"
JUTGamePad* g_mDoCPd_gamePad[4];
interface_of_controller_pad g_mDoCPd_cpadInfo[4];
/* 80007598-800078C0 .text mDoCPd_Convert__FP27interface_of_controller_padP10JUTGamePad */
static s32 mDoCPd_Convert(interface_of_controller_pad* pInterface, JUTGamePad* pPad) {
pInterface->mButtonHold.up = pPad->mButton.mButton & CButton::DPAD_UP;
pInterface->mButtonHold.down = pPad->mButton.mButton & CButton::DPAD_DOWN;
pInterface->mButtonHold.left = pPad->mButton.mButton & CButton::DPAD_LEFT;
pInterface->mButtonHold.right = pPad->mButton.mButton & CButton::DPAD_RIGHT;
pInterface->mButtonHold.z = pPad->mButton.mButton & CButton::Z;
pInterface->mButtonHold.r = pPad->mButton.mButton & CButton::R;
pInterface->mButtonHold.l = pPad->mButton.mButton & CButton::L;
pInterface->mButtonHold.a = pPad->mButton.mButton & CButton::A;
pInterface->mButtonHold.b = pPad->mButton.mButton & CButton::B;
pInterface->mButtonHold.x = pPad->mButton.mButton & CButton::X;
pInterface->mButtonHold.y = pPad->mButton.mButton & CButton::Y;
pInterface->mButtonHold.start = pPad->mButton.mButton & CButton::START;
pInterface->mButtonTrig.up = pPad->mButton.mTrigger & CButton::DPAD_UP;
pInterface->mButtonTrig.down = pPad->mButton.mTrigger & CButton::DPAD_DOWN;
pInterface->mButtonTrig.left = pPad->mButton.mTrigger & CButton::DPAD_LEFT;
pInterface->mButtonTrig.right = pPad->mButton.mTrigger & CButton::DPAD_RIGHT;
pInterface->mButtonTrig.z = pPad->mButton.mTrigger & CButton::Z;
pInterface->mButtonTrig.r = pPad->mButton.mTrigger & CButton::R;
pInterface->mButtonTrig.l = pPad->mButton.mTrigger & CButton::L;
pInterface->mButtonTrig.a = pPad->mButton.mTrigger & CButton::A;
pInterface->mButtonTrig.b = pPad->mButton.mTrigger & CButton::B;
pInterface->mButtonTrig.x = pPad->mButton.mTrigger & CButton::X;
pInterface->mButtonTrig.y = pPad->mButton.mTrigger & CButton::Y;
pInterface->mButtonTrig.start = pPad->mButton.mTrigger & CButton::START;
pInterface->mMainStickPosX = pPad->getMainStickX();
pInterface->mMainStickPosY = pPad->getMainStickY();
pInterface->mMainStickValue = pPad->getMainStickValue();
pInterface->mMainStickAngle = pPad->getMainStickAngle();
pInterface->mCStickPosX = pPad->getSubStickX();
pInterface->mCStickPosY = pPad->getSubStickY();
pInterface->mCStickValue = pPad->getSubStickValue();
pInterface->mCStickAngle = pPad->getSubStickAngle();
mDoCPd_ANALOG_CONV(pPad->getAnalogA(), pInterface->mAnalogA);
mDoCPd_ANALOG_CONV(pPad->getAnalogB(), pInterface->mAnalogB);
mDoCPd_TRIGGER_CONV(pPad->getAnalogL(), pInterface->mTriggerLeft);
mDoCPd_TRIGGER_CONV(pPad->getAnalogR(), pInterface->mTriggerRight);
pInterface->mGamepadErrorFlags = pPad->getErrorStatus();
return 1;
}
/* 800078C0-80007A70 .text mDoCPd_Read__Fv */
int mDoCPd_Read() {
JUTGamePad::read();
if (!mDoRst::isReset() && mDoRst::is3ButtonReset()) {
JUTGamePad* pad = JUTGamePad::getGamePad(mDoRst::get3ButtonResetPort());
if (!pad->isPushing3ButtonReset()) {
mDoRst::off3ButtonReset();
}
}
JUTGamePad** pad = g_mDoCPd_gamePad;
interface_of_controller_pad* interface = g_mDoCPd_cpadInfo;
for (int i = 0; i < 4; i++) {
if (*pad == NULL) {
cLib_memSet(interface++, 0, sizeof(interface_of_controller_pad));
} else {
mDoCPd_Convert(interface++, *pad);
}
pad++;
}
for (int i = 0; i < 4; i++) {
f32 threshold_lo = g_HIO.mTriggerThreshLo;
f32 threshold_hi = g_HIO.mTriggerThreshHi;
f32 trigL = g_mDoCPd_cpadInfo[i].mTriggerLeft;
g_mDoCPd_cpadInfo[i].mTrigLockL = false;
g_mDoCPd_cpadInfo[i].mTrigLockR = false;
if (trigL > threshold_lo) {
if (g_mDoCPd_cpadInfo[i].mHoldLockL != true) {
g_mDoCPd_cpadInfo[i].mTrigLockL = true;
}
g_mDoCPd_cpadInfo[i].mHoldLockL = true;
} else if (trigL < threshold_hi) {
g_mDoCPd_cpadInfo[i].mHoldLockL = false;
}
f32 trigR = g_mDoCPd_cpadInfo[i].mTriggerRight;
if (trigR > threshold_lo) {
if (g_mDoCPd_cpadInfo[i].mHoldLockR != true) {
g_mDoCPd_cpadInfo[i].mTrigLockR = true;
}
g_mDoCPd_cpadInfo[i].mHoldLockR = true;
} else if (trigR < threshold_hi) {
g_mDoCPd_cpadInfo[i].mHoldLockR = false;
}
}
g_mDoGaC_gbaCom.mDoGaC_Connect();
return 1;
}
/* 80007A70-80007BBC .text mDoCPd_Create__Fv */
int mDoCPd_Create() {
JUTGamePad::mSuppressPadReset = 1;
JUTGamePad* pad = new JUTGamePad(JUTGamePad::Port_1);
g_mDoCPd_gamePad[0] = pad;
g_mDoCPd_gamePad[1] = NULL;
if (mDoMain::developmentMode) {
g_mDoCPd_gamePad[2] = new JUTGamePad(JUTGamePad::Port_3);
g_mDoCPd_gamePad[3] = new JUTGamePad(JUTGamePad::Port_4);
} else {
g_mDoCPd_gamePad[2] = NULL;
g_mDoCPd_gamePad[3] = NULL;
}
JUTGamePad::setAnalogMode(3);
#if VERSION <= VERSION_JPN
JUTGamePad::clearResetOccurred();
JUTGamePad::setResetCallback(mDoRst_resetCallBack, NULL);
#else
if (!mDoRst::isReset()) {
JUTGamePad::clearResetOccurred();
JUTGamePad::setResetCallback(mDoRst_resetCallBack, NULL);
}
#endif
JUTGba::create();
g_mDoGaC_gbaCom.mDoGaC_Initial(TestDataManager, 16);
for (int i = 0; i < 4; i++) {
g_mDoCPd_cpadInfo[i].mHoldLockL = g_mDoCPd_cpadInfo[i].mTrigLockL = false;
g_mDoCPd_cpadInfo[i].mHoldLockR = g_mDoCPd_cpadInfo[i].mTrigLockR = false;
}
return 1;
}