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tww/include/d/d_bg_s_acch.h
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2023-10-18 23:31:18 -04:00

226 lines
7.8 KiB
C++

#ifndef D_BG_D_BG_S_ACCH_H
#define D_BG_D_BG_S_ACCH_H
#include "SSystem/SComponent/c_m3d_g_cir.h"
#include "SSystem/SComponent/c_m3d_g_cyl.h"
#include "SSystem/SComponent/c_m3d_g_lin.h"
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "d/d_bg_s_gnd_chk.h"
#include "d/d_bg_s_roof_chk.h"
#include "d/d_bg_s_wtr_chk.h"
#include "SSystem/SComponent/c_sxyz.h"
class fopAc_ac_c;
class dBgS_AcchCir : public cBgS_PolyInfo {
private:
/* 0x10 */ u32 m_flags;
/* 0x14 */ cM3dGCir m_cir;
/* 0x28 */ f32 m_wall_rr;
/* 0x2C */ f32 field_0x2c;
/* 0x30 */ f32 m_wall_h;
/* 0x34 */ f32 m_wall_r;
/* 0x38 */ f32 m_wall_h_direct;
/* 0x3C */ s16 m_wall_angle_y;
public:
enum {
/* 0x2 */ WALL_HIT = 2,
/* 0x4 */ WALL_H_DIRECT = 4,
};
dBgS_AcchCir();
void SetWallR(f32);
void CalcWallRR();
void SetWall(f32 i_halfHeight, f32 i_radius);
void SetWallHDirect(f32);
virtual ~dBgS_AcchCir() {}
f32 GetWallH() { return m_wall_h; }
f32 GetWallR() { return m_wall_r; }
s16 GetWallAngleY() { return m_wall_angle_y; }
void SetWallH(f32 h) { m_wall_h = h; }
void ClrWallHDirect() { m_flags &= ~WALL_H_DIRECT; }
bool ChkWallHit() { return m_flags & WALL_HIT; }
void ClrWallHit() {
m_flags &= ~WALL_HIT;
ClearPi();
}
void SetCir(cXyz& pos) { m_cir.Set(pos.x, pos.z, pos.y + GetWallH(), m_wall_r); }
}; // Size: 0x40
class dBgS;
class dBgS_Acch : public cBgS_Chk, public dBgS_Chk {
public:
enum {
/* 0x000002 */ GRND_NONE = (1 << 1),
/* 0x000004 */ WALL_NONE = (1 << 2),
/* 0x000008 */ ROOF_NONE = (1 << 3),
/* 0x000010 */ WALL_HIT = (1 << 4),
/* 0x000020 */ GROUND_HIT = (1 << 5),
/* 0x000040 */ GROUND_FIND = (1 << 6),
/* 0x000080 */ GROUND_LANDING = (1 << 7),
/* 0x000100 */ GROUND_AWAY = (1 << 8),
/* 0x000200 */ ROOF_HIT = (1 << 9),
/* 0x000400 */ WATER_NONE = (1 << 10),
/* 0x000800 */ WATER_HIT = (1 << 11),
/* 0x001000 */ WATER_IN = (1 << 12),
/* 0x002000 */ LINE_CHECK = (1 << 13),
/* 0x004000 */ LINE_CHECK_NONE = (1 << 14),
/* 0x008000 */ CLR_SPEED_Y = (1 << 15),
/* 0x010000 */ LINE_CHECK_HIT = (1 << 16),
/* 0x020000 */ SEA_CHECK = (1 << 17),
/* 0x040000 */ SEA_WATER_HEIGHT = (1 << 18),
/* 0x080000 */ SEA_IN = (1 << 19),
/* 0x100000 */ MOVE_BG_ONLY = (1 << 20),
/* 0x200000 */ GND_THIN_CELLING_OFF = (1 << 21),
/* 0x400000 */ WALL_SORT = (1 << 22),
/* 0x800000 */ LINE_DOWN = (1 << 23),
};
dBgS_Acch();
void Init();
void Set(fopAc_ac_c*, int, dBgS_AcchCir*);
void Set(cXyz* pos, cXyz* old_pos, fopAc_ac_c* actor, int tbl_size, dBgS_AcchCir* acchCir, cXyz* speed,
csXyz* angle, csXyz* shape_angle);
void GroundCheckInit(dBgS&);
void GroundCheck(dBgS&);
void GroundRoofProc(dBgS&);
void LineCheck(dBgS&);
void CrrPos(dBgS&);
f32 GetWallAllR();
void SetWallCir();
void CalcWallBmdCyl();
void SetGroundUpY(f32);
f32 GetWallAllLowH();
f32 GetWallAllLowH_R();
f32 GetSpeedY();
f32 GetWallAddY(Vec&);
void SetNowActorInfo(int, void*, unsigned int);
void SetWallPolyIndex(int, int);
void CalcMovePosWork();
void CalcWallRR();
void SetMoveBGOnly();
void ClrMoveBGOnly();
void SetGndThinCellingOff();
void ClrGndThinCellingOff();
bool ChkGndThinCellingOff();
void OnWallSort();
bool ChkWallSort();
bool ChkLineDown();
f32 GetOnePolyInfo(cBgS_PolyInfo*);
f32 GetWallAddY(Vec&, int);
virtual ~dBgS_Acch();
cXyz* GetPos() { return pm_pos; }
cXyz* GetOldPos() { return pm_old_pos; }
f32 GetGroundH() { return m_ground_h; }
f32 GetRoofHeight() { return m_roof_crr_height; }
f32 GetSeaHeight() { return m_sea_height; }
void SetLin() { m_lin.SetStartEnd(*pm_old_pos, *pm_pos); }
bool ChkGroundFind() { return m_flags & GROUND_FIND; }
bool ChkGroundHit() { return m_flags & GROUND_HIT; }
bool ChkGroundLanding() { return m_flags & GROUND_LANDING; }
void ClrGroundLanding() { m_flags &= ~GROUND_LANDING; }
void ClrGroundAway() { m_flags &= ~GROUND_AWAY; }
void ClrWallHit() { m_flags &= ~WALL_HIT; }
void SetWallNone() { m_flags |= WALL_NONE; }
void SetRoofNone() { m_flags |= ROOF_NONE; }
void SetRoofHit() { m_flags |= ROOF_HIT; }
void SetWaterNone() { m_flags |= WATER_NONE; }
bool ChkWallHit() { return m_flags & WALL_HIT; }
void OffLineCheckHit() { m_flags &= ~LINE_CHECK_HIT; }
void OffLineCheck() { m_flags &= ~LINE_CHECK; }
bool ChkLineCheckNone() { return m_flags & LINE_CHECK_NONE; }
bool ChkLineCheck() { return m_flags & LINE_CHECK; }
void ClrRoofHit() { m_flags &= ~ROOF_HIT; }
void ClrWaterHit() { m_flags &= ~WATER_HIT; }
void SetWaterHit() { m_flags |= WATER_HIT; }
void ClrWaterIn() { m_flags &= ~WATER_IN; }
void SetWaterIn() { m_flags |= WATER_IN; }
const u32 MaskWaterIn() { return m_flags & WATER_IN; }
const bool ChkWaterIn() { return MaskWaterIn();}
void ClrGroundFind() { m_flags &= ~GROUND_FIND; }
u32 MaskRoofHit() { return m_flags & ROOF_HIT; }
bool ChkRoofHit() { return MaskRoofHit(); }
bool ChkClrSpeedY() { return m_flags & CLR_SPEED_Y; }
void SetGroundFind() { m_flags |= GROUND_FIND; }
void SetGroundHit() { m_flags |= GROUND_HIT; }
void ClrGroundHit() { m_flags &= ~GROUND_HIT; }
void SetGroundLanding() { m_flags |= GROUND_LANDING; }
void SetGroundAway() { m_flags |= GROUND_AWAY; }
const u32 MaskWaterHit() { return m_flags & WATER_HIT; }
const bool ChkWaterHit() { return MaskWaterHit(); }
void ClrWaterNone() { m_flags &= ~WATER_NONE; }
void OnLineCheck() { m_flags |= LINE_CHECK; }
void ClrRoofNone() { m_flags &= ~ROOF_NONE; }
void SetRoofCrrHeight(f32 height) { m_roof_crr_height = height; }
void SetGrndNone() { m_flags |= GRND_NONE; }
void ClrGrndNone() { m_flags &= ~GRND_NONE; }
bool ChkMoveBGOnly() const { return m_flags & MOVE_BG_ONLY; }
void SetWallHit() { m_flags |= WALL_HIT; }
void ClrWallNone() { m_flags &= ~WALL_NONE; }
void OnSeaCheckOn() { m_flags |= SEA_CHECK;}
bool ChkSeaCheckOn() { return m_flags & SEA_CHECK;}
void OnSeaWaterHeight() { m_flags |= SEA_WATER_HEIGHT;}
bool ChkSeaWaterHeight() { return m_flags & SEA_WATER_HEIGHT;}
bool ChkSeaIn() { return m_flags & SEA_IN;}
cM3dGCyl* GetWallBmdCylP() { return &m_wall_cyl; }
public:
/* 0x028 */ u32 m_flags;
/* 0x02C */ cXyz* pm_pos;
/* 0x030 */ cXyz* pm_old_pos;
/* 0x034 */ cXyz* pm_speed;
/* 0x038 */ csXyz* pm_angle;
/* 0x03C */ csXyz* pm_shape_angle;
/* 0x040 */ cM3dGLin m_lin;
/* 0x05C */ cM3dGCyl m_wall_cyl;
/* 0x074 */ int m_bg_index;
/* 0x078 */ void* field_0x78;
/* 0x07C */ u32 field_0x7c;
/* 0x080 */ fopAc_ac_c* m_my_ac;
/* 0x084 */ int m_tbl_size;
/* 0x088 */ dBgS_AcchCir* pm_acch_cir;
/* 0x08C */ f32 m_ground_up_h;
/* 0x090 */ f32 m_ground_up_h_diff;
/* 0x094 */ f32 m_ground_h;
/* 0x098 */ f32 field_0x98;
/* 0x09C */ cM3dGPla m_pla;
/* 0x0B0 */ u8 field_0xb0;
/* 0x0B4 */ f32 field_0xb4;
/* 0x0B8 */ f32 field_0xb8;
/* 0x0BC */ f32 m_roof_y;
/* 0x0C0 */ f32 m_roof_crr_height;
/* 0x0C4 */ f32 m_roof_height;
/* 0x0C8 */ f32 field_0xc8;
/* 0x0CC */ cBgS_PolyInfo* pm_out_poly_info;
/* 0x0D0 */ f32 m_sea_height;
/* 0x0D4 */ dBgS_GndChk m_gnd;
/* 0x128 */ dBgS_RoofChk m_roof;
/* 0x174 */ dBgS_WtrChk m_wtr;
}; // Size: 0x1C4
STATIC_ASSERT(sizeof(dBgS_Acch) == 0x1C4);
class dBgS_LinkAcch : public dBgS_Acch {
public:
dBgS_LinkAcch() { SetLink(); }
virtual ~dBgS_LinkAcch() {}
};
class dBgS_ObjAcch : public dBgS_Acch {
public:
dBgS_ObjAcch() {
SetObj();
}
virtual ~dBgS_ObjAcch() {}
}; // Size: 0x1C4
#endif /* D_BG_D_BG_S_ACCH_H */