Files
tww/include/d/actor/d_a_obj_zouK.h
T

54 lines
1.5 KiB
C++

#ifndef D_A_OBJ_ZOUK_H
#define D_A_OBJ_ZOUK_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
#include "d/d_bg_s_gnd_chk.h"
#include "d/d_bg_w.h"
#include "m_Do/m_Do_ext.h"
#include "SSystem/SComponent/c_phase.h"
#include "JSystem/J3DGraphAnimator/J3DAnimation.h"
namespace daObjZouk {
class Act_c : public fopAc_ac_c {
public:
void param_get_arg0() const {}
void setEffectMtx(const cXyz*, float) {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
void set_mtx();
void texture_scroll();
void play_stop_joint_anime();
void jokai_demo();
BOOL _execute();
BOOL _draw();
public:
/* 0x290 */ void* vtbl;
/* 0x294 */ u8 m294[0x29C - 0x294];
/* 0x29C */ request_of_phase_process_class mpPhs;
/* 0x2A4 */ Mtx mZeroMtx;
/* 0x2D4 */ Mtx mMtx;
/* 0x304 */ J3DAnmTransformKey* mpKeyData;
/* 0x308 */ mDoExt_McaMorf* mpMorf;
/* 0x30C */ u8 m30C[0x310 - 0x30C];
/* 0x310 */ dBgS_GndChk mGndChk;
/* 0x364 */ f32 m364;
/* 0x368 */ u32 m368;
/* 0x36C */ dBgW* mBgBefore;
/* 0x370 */ dBgW* mBgAfter;
/* 0x374 */ dCcD_Stts mStts0;
/* 0x3B0 */ dCcD_Cyl mCyl0;
/* 0x4E0 */ dCcD_Stts mStts1;
/* 0x51C */ dCcD_Cyl mCyl1;
/* 0x64C */ dCcD_Stts mStts2;
/* 0x688 */ dCcD_Cyl mStts3;
/* 0x7B8 */ u8 m7B8[0x7C0 - 0x7B8];
};
};
#endif /* D_A_OBJ_ZOUK_H */