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11f4940d74
* 99% match * Rewrote _execute to increase accuracy. Only issue in .text is a label not loading correctly. I have no idea how to fix this. * Equivalent. Weak func ordering. * 7% text * 28% text * 41% text * 65% text * Rewrote _execute to increase accuracy. Only issue in .text is a label not loading correctly. I have no idea how to fix this. * Equivalent. Weak func ordering. * 82% text * Equivalent. A lot of work is needed to name variables and clean up functions. Weak function ordering is wrong. * Cleaned some functions, named several variables, and began documenting dialog tree. * Naming a couple more variables * 21% text * change out getMySubstanceP for getMyIntegerP inline * 100% text * Refactor to use JUT_ASSERT macro * #181: d_a_tag_attention matching; TODO: implement chk_inside and dComIfGp_att_Look2RequestF * #181: continue working on d_a_tag_attention, matching almost complete * #181: revert naming class member (not certain enough) * #181: preliminary changes to resolve #784 comments regarding usage of debug maps * #181: commit suggestion by @WilliamArnett, fixing regalloc error Co-authored-by: WilliamArnett <149556961+WilliamArnett@users.noreply.github.com> * #181: fix missing curly bracket * #181: resolve #784 comments with the kind help of @WilliamArnett; move `daTagAttention::Act_c::chk_inside` to header file; split `plyrToObjVec` definition to match assembly; remove temp variable, use values directly and swap operands; implement `Look2RequestF` in `include/d/d_attention.h`; remove non-matching use of temp variable `iVar1` and replace `current.pos` with uninitialized variable in `daTagAttention::Act_c::_execute` * Update fork to match upstream * some changes * 73% text * 100% Matching minus kaji_anm * Delete debug/m2cdecomp * revert unnecessary file changes * remove d_a_npc_p2_cut.inc * Match kaji_anm * swap declaration order of l_msg and l_msgId * Naming many fields * Implement GetKajiID inline * Enum and variable names * Remove virtual genMessage function * Implement @LagoLunatic 's suggested changes * Revert array changes in d_camera.h (@LagoLunatic suggested change) * Whitespace * Rename dSnap enum --------- Co-authored-by: Skelp <skelp@pm.me> Co-authored-by: Skelp <59535863+Skelp@users.noreply.github.com>
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
#ifndef D_A_OBJ_PIRATESHIP_H
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#define D_A_OBJ_PIRATESHIP_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_particle.h"
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#include "f_op/f_op_actor.h"
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#include "d/d_bg_s_gnd_chk.h"
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class dPath;
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class JPABaseEmitter;
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class daKnob00_c;
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namespace daObjPirateship {
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f32 getShipOffsetY(s16*, s16*, f32);
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class Act_c : public dBgS_MoveBgActor {
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struct PirateOffset {
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/* 0x00 */ char* name;
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/* 0x04 */ u32 params;
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/* 0x08 */ Vec pos;
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/* 0x14 */ SVec angle;
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/* 0x1A */ u8 m1A;
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}; // size = 0x1C
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static PirateOffset p_offset[];
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public:
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inline cPhs_State _create();
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inline bool _delete();
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inline bool _draw();
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inline bool _execute();
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fpc_ProcID getKajiID() {return m300;}
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void set_mtx();
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void pirateCreate(int*);
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void partsCreate();
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void sound_proc();
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virtual BOOL CreateHeap();
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void CreateWave();
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void SetWave();
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void DeleteWave();
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virtual BOOL Create();
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virtual BOOL Execute(Mtx**);
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virtual BOOL Draw();
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virtual BOOL Delete();
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BOOL demo_move();
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static const char mArcname[];
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public:
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/* 0x2C8 */ u8 m2C8[0x2CA - 0x2C8];
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/* 0x2CA */ s16 m2CA;
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/* 0x2CC */ u8 m2CC;
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/* 0x2CD */ u8 m2CD;
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/* 0x2CE */ u8 m2CE;
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/* 0x2CF */ u8 m2CF[0x2D0 - 0x2CF];
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/* 0x2D0 */ J3DModel* mModel;
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/* 0x2D4 */ request_of_phase_process_class mPhase;
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/* 0x2DC */ u8 m2DC[0x2E4 - 0x2DC];
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/* 0x2E4 */ fopAc_ac_c* m2E4;
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/* 0x2E8 */ fpc_ProcID m_sail_id;
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/* 0x2EC */ fopAc_ac_c* m2EC;
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/* 0x2F0 */ fpc_ProcID m2F0;
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/* 0x2F4 */ u8 m2F4[0x2F8 - 0x2F4];
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/* 0x2F8 */ fpc_ProcID m2F8;
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/* 0x2FC */ fopAc_ac_c* m2FC;
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/* 0x300 */ fpc_ProcID m300;
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/* 0x304 */ daKnob00_c* m304;
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/* 0x308 */ fpc_ProcID m308;
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/* 0x30C */ cXyz m30C;
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/* 0x318 */ cXyz m318;
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/* 0x324 */ u8 m324[0x32E - 0x324];
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/* 0x32E */ s16 m32E;
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/* 0x330 */ s16 m330;
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/* 0x332 */ u8 m332[0x338 - 0x332];
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/* 0x338 */ dCcD_Stts m338;
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/* 0x374 */ dCcD_Cyl mCyl;
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/* 0x4A4 */ s8 m4A4;
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/* 0x4A8 */ dPath* m4A8;
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/* 0x4AC */ dPa_trackEcallBack m4AC;
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/* 0x4FC */ JPABaseEmitter* m4FC;
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/* 0x500 */ GXColor m500;
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/* 0x504 */ dBgS_ObjAcch m504;
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/* 0x6C8 */ cXyz m6C8;
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}; // size = 0x6D4
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namespace Method {
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cPhs_State Create(void*);
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BOOL Delete(void*);
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BOOL Execute(void*);
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BOOL Draw(void*);
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BOOL IsDelete(void*);
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extern actor_method_class Table;
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};
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};
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#endif /* D_A_OBJ_PIRATESHIP_H */
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