Files
tww/include/d
Anders Gjerde cb6a9205db d_a_salvage_tbox - 100% (GZLJ01, GZLE01, GZLP01) (#1113)
* First attempts at d_a_salvage_tbox

* CreateHeap match

* set_mtx 87%

* set_mtx 100%

* initWaitGetItem 93%

* initWaitGetItem 98.24%

* initWaitGetItem 98.24% - removed comments

* Removed unecessary fields

* actWait02 78.04%

* daSTBox_Draw 100%

* _create 39.71%

* _create 80.10%

* _create 98.50%

* Some changes in class members to be done, _create 99.99%, started on shadowEcallBack.

* _create 100%, shadowEcallBack.getMaxWaterY 84.93%, shadowEcallBack.setup 100%

* shadowEcallBack.getMaxWaterY 93.68%

* shadowEcallBack.getMaxWaterY 94.64%

* shadowEcallBack.getMaxWaterY 99.32%

* getWaterY 99.62%

* Swap position of mpAngle to get setup back to 100%

* actWait02 81.50%

* actDrop 74.60%

* actDrop 98.80%

* actWait 32.54%

* actWait 84.60%

* actWait 88.69%

* actWait 99.35%

* actWait02 100%

* _delete 55.71%

* _delete 97.57%

* _delete 99.12%

* shadowEcallBack_c::execute 79.13%

* shadowEcallBack_c::execute 99.70%

* CreateInit 94.92%

* CreateInit 98.64%

* shadowEcallBack_c::draw 21.24%

* shadowEcallBack_c::draw 34.81%

* shadowEcallBack_c::draw 54.72%

* shadowEcallBack_c::draw 69.86%

* shadowEcallBack_c::draw 97.99%

* shadowEcallBack_c::draw 99.10%

* actWait 99.43%

* _execute 40.58%

* _execute 73.14%

* _execute 98.29%

* initWaitGetItem improvements 98.24%

* initWaitGetItem 100%

* Removed unnecessary this->

* _delete 100%

* actWait 99.82%

* CreateInit 99.52%

* shadowEcallBack_c::getMaxWaterY 99.32%

* CreateInit 99.52%

* Simplified getStaffId in _execute

* shadowEcallBack_c::draw 99.11%

* shadowEcallBack_c::draw 99.23%

* shadowEcallBack_c::draw 99.48%

* actWait 99.85%

* Named shadowCallback

* actDrop 99.60%

* Renamed m_arc_name to m_arcname

* actWait 99.97% - using dComIfGp_particle_setShipTail

* _execute 99.58% - changed actIdx type to s16

* _execute 98.43% - reverting actIdx type back to int.

* CreateInit 99.92% - created cXyz position in shadowEcallBack.

* _execute 100% - cast on ship.

* .rodata 100% - Moved crane_offset above actWait where it first is used.

* Hoisted alpha_arr in shadowEcallBack_c::execute but to no avail.

* shadowEcallBack_c::execute 100% - emitter->setGlobalTranslation for regswap and used inline emitter->setGlobalRotation

* shadowEcallBack_c::draw 100% - moved fVar3 down a few lines to fix regswap

* shadowEcallBack_c::execute 100% - getting global translation object, only modifying its y property, and setting it again.

* Removed Nonmatching from matching functions and fixed memory offsets in shadowEcallBack_c.

* Linked - Added destructor for shadowEcallBack and added Matching in configure.py

* Set MatchingFor Japanese, United Statian and European versions - demo differs quite a bit.

* Removed incorrectly added include d_a_ship.h from d_com_inf_game.h

---------

Co-authored-by: Anders Gjerde <mail@mail.com>
2026-08-03 16:36:40 -04:00
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