Files
tww/include/d/actor/d_a_obj_light.h
T
2024-01-21 02:37:08 -05:00

41 lines
1012 B
C++

#ifndef D_A_OBJ_LIGHT_H
#define D_A_OBJ_LIGHT_H
#include "f_op/f_op_actor.h"
namespace daObjLight {
class Act_c : public fopAc_ac_c {
public:
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void init_collision();
void set_collision();
s32 _create();
BOOL _delete();
void set_fire(int);
void draw_fire();
void exe_fire();
void delete_fire();
void now_event(short);
void set_event(short);
void exe_event();
void set_mtx();
void renew_angle();
void control_light();
void control_treasure();
BOOL _execute();
BOOL _draw();
static void renew_light_angle();
static void get_light_angle();
static void get_light_dif_angle();
static void set_light_dif_angle_LOD(short);
static void set_light_dif_angle_FRRS(short);
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_LIGHT_H */