Files
tww/include/d/actor/d_a_obj_Itnak.h
T
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00

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C++

#ifndef D_A_OBJ_ITNAK_H
#define D_A_OBJ_ITNAK_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
namespace daObjItnak {
class Act_c : public fopAc_ac_c {
public:
void is_switch() const {}
void param_get_arg0() const {}
void param_get_swbit() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
bool _delete();
void set_mtx();
void set_co_se(dCcD_Cyl*);
void manage_draw_flag();
void set_collision();
bool _execute();
bool _draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_ITNAK_H */