Files
tww/include/d/actor/d_a_obj_Vds.h
T
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00

45 lines
1.1 KiB
C++

#ifndef D_A_OBJ_VDS_H
#define D_A_OBJ_VDS_H
#include "f_op/f_op_actor.h"
class J3DAnmTransformKey;
namespace daObjVds {
static void ds_search_switchCB(void*, void*);
class Act_c : public fopAc_ac_c {
public:
void is_switch() const {}
void SetLoopJointAnimation(J3DAnmTransformKey*, J3DAnmTransformKey*, float, float);
void PlayLoopJointAnimation();
void set_first_process();
void search_switchCB(fopAc_ac_c*);
void process_off_init();
void process_off_main();
void process_on_init();
void process_on_main();
void process_init(int);
void process_main();
void process_common();
void create_point_light(int, cXyz*);
void execute_point_light();
void delete_point_light();
void Event_init();
void Event_exe();
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
bool _delete();
void set_mtx();
bool _execute();
bool _draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_VDS_H */