Files
tww/include/d/actor/d_a_obj_bemos.h
T
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00

63 lines
1.4 KiB
C++

#ifndef D_A_OBJ_BEMOS_H
#define D_A_OBJ_BEMOS_H
#include "f_op/f_op_actor.h"
class daBemos_c : public fopAc_ac_c {
public:
inline s32 _create();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void checkEyeProc(int (daBemos_c::*)()) {}
void setEyeProc(int (daBemos_c::*)()) {}
void set_mtx();
void CreateHeap1();
void CreateHeap2();
void CreateHeap3();
void CreateHeap();
void CreateInit1();
void CreateInit2();
void CreateInit3();
void CreateInit();
void blue_range_check(int, csXyz*);
void red_range_check(int, csXyz*);
void yellow_range_check(int, csXyz*);
void blue_eye_wait_init();
void blue_eye_wait();
void blue_eye_charge_init();
void blue_eye_charge();
void blue_eye_search_init();
void blue_eye_search();
void red_eye_wait_init();
void red_eye_wait();
void red_eye_charge_init();
void red_eye_charge();
void red_eye_search_init();
void red_eye_search();
void eye_break_init();
void eye_break();
void eye_dummy();
void yellow_eye_wait_init();
void yellow_eye_wait();
void yellow_eye_search_init();
void yellow_eye_search();
void event_move();
void guard_proc();
void getBeamActor();
public:
/* Place member variables here */
};
class daBemos_HIO_c {
public:
daBemos_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_OBJ_BEMOS_H */