Files
tww/include/d/actor/d_a_obj_doguu.h
T
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00

33 lines
720 B
C++

#ifndef D_A_OBJ_DOGUU_H
#define D_A_OBJ_DOGUU_H
#include "f_op/f_op_actor.h"
class daObjDoguu_c : public fopAc_ac_c {
public:
inline s32 _create();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void setEffectMtx(const cXyz*, float); // weak but not inlined?
void setPointLight();
void CreateHeap();
void CreateInit();
void set_mtx();
void next_msgStatus(unsigned long*);
void getMsg();
void setGoal(int);
void setPlayerAngle(int);
void setQuake(int);
void setJDemo(int);
void privateCut();
void getFinishEventCount();
void setFinishMyEvent();
public:
/* Place member variables here */
};
#endif /* D_A_OBJ_DOGUU_H */