Files
tww/include/d/actor/d_a_obj_firewall.h
T
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00

40 lines
890 B
C++

#ifndef D_A_OBJ_FIREWALL_H
#define D_A_OBJ_FIREWALL_H
#include "f_op/f_op_actor.h"
class daObjFirewall_c : public fopAc_ac_c {
public:
void param_get_swSave() const {}
void init_mtx();
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void registCollisionTable();
void setPointLight();
void particle_set();
void particle_delete();
void seStart(unsigned long);
void set_se(bool);
void seDelete();
void set_pl_se();
void setup_burn_up();
void setup_put_the_fire_out();
s32 _create();
bool _delete();
void wait_act_proc();
void wait2_act_proc();
void wait3_act_proc();
void appear_act_proc();
void demo_end_wait_act_proc();
void burn_wait_act_proc();
void retire_act_proc();
bool _execute();
bool _draw();
public:
/* Place member variables here */
};
#endif /* D_A_OBJ_FIREWALL_H */