Files
tww/include/d/actor/d_a_obj_leaves.h
T
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00

34 lines
824 B
C++

#ifndef D_A_OBJ_LEAVES_H
#define D_A_OBJ_LEAVES_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
class daObjLeaves_c : public fopAc_ac_c {
public:
void param_get_itemNo() const {}
void param_get_itemSaveBitNo() const {}
void param_get_swSave() const {}
void param_on_swSave() const {}
void chk_appear();
void init_mtx();
void birthEffect(int, cXyz*, csXyz*, GXColor*);
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void tg_hitCallback(fopAc_ac_c*, dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*);
s32 _create();
bool _delete();
void wait_proc();
void alpha_calc_start_wait_proc();
void item_set_wait_proc();
void retire_wait_proc();
bool _execute();
bool _draw();
public:
/* Place member variables here */
};
#endif /* D_A_OBJ_LEAVES_H */