Files
tww/include/d/actor/d_a_obj_tower.h
T
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00

29 lines
617 B
C++

#ifndef D_A_OBJ_TOWER_H
#define D_A_OBJ_TOWER_H
#include "f_op/f_op_actor.h"
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
class daObjTower_c : public fopAc_ac_c {
public:
inline cPhs__Step _create();
inline bool _delete();
inline bool _draw();
inline bool _execute();
BOOL CreateHeap();
void CreateInit();
void set_mtx();
public:
/* 0x290 */ request_of_phase_process_class mPhs;
/* 0x298 */ J3DModel* mpModel;
/* 0x29C */ dBgW* mpBgW;
/* 0x2A0 */ Mtx mMtx;
/* 0x2D0 */ u8 field_0x2d0;
/* 0x2D1 */ u8 m2D0[0x2D4 - 0x2D1];
};
#endif /* D_A_OBJ_TOWER_H */