Files
tww/include/d/actor/d_a_stone.h
T
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00

80 lines
2.0 KiB
C++

#ifndef D_A_STONE_H
#define D_A_STONE_H
#include "f_op/f_op_actor.h"
namespace daStone {
static BOOL CreateHeapCB(fopAc_ac_c*);
struct Data_c {
};
class Act_c : public fopAc_ac_c {
public:
void data() {}
void prm_get_cull() const {}
void prm_get_itemNo() const {}
void prm_get_itemSave() const {}
void prm_get_moveBg() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void prm_off_moveBg() {}
void create_heap();
void chk_appear();
s32 _create();
bool _delete();
void mode_wait_init();
void mode_wait();
void mode_carry_init();
void mode_carry();
void mode_drop_init();
void mode_drop();
void mode_sink_init();
void mode_sink();
void mode_proc_call();
void cull_set_draw();
void cull_set_move();
void damaged(int);
void damage_cc_proc();
void damage_bg_proc();
void damage_bg_proc_directly();
void set_mtx();
void init_mtx();
void init_rot_throw();
void init_rot_clean();
void set_drop_rot();
void set_sink_rot();
void eff_break();
void eff_hit_water_splash();
void eff_hit_lava_splash();
void eff_land_smoke();
void bg_crr_water();
void bg_crr_lava();
void chk_sink_lava();
void chk_sink_water();
void water_tention();
void se_fall_water();
void se_fall_lava();
void set_senv(int, int) const;
void cam_lockoff() const;
bool _execute();
bool _draw();
public:
/* Place member variables here */
};
namespace Method {
s32 Create(void*);
BOOL Delete(void*);
BOOL Execute(void*);
BOOL Draw(void*);
BOOL IsDelete(void*);
extern actor_method_class Table;
};
};
#endif /* D_A_STONE_H */