Files
tww/include/d/actor/d_a_beam.h
T

40 lines
908 B
C++

#ifndef D_A_BEAM_H
#define D_A_BEAM_H
#include "f_op/f_op_actor.h"
class daBeam_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
void beamCheck() {}
void beamOff() {}
void beamOn() {}
void checkHFloorParticle() {}
void checkSmokeParticle() {}
void offHFloorParticle() {}
void offSmokeParticle() {}
void onHFloorParticle() {}
void onSmokeParticle() {}
void setDefaultProc(void (daBeam_c::*)()) {}
void setEmitterOffset(float) {}
void setPosAngle(cXyz&, csXyz&) {}
void setSearchProc(void (daBeam_c::*)()) {}
void set_mtx();
void CreateHeap();
void CreateInit();
BOOL _execute();
void checkRange(csXyz*);
void move_search();
void fix_search();
void timer_change();
void wait_proc();
public:
/* Place member variables here */
};
#endif /* D_A_BEAM_H */